November 1, 2018. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Follow the path into the large room, head down the ladder, and then fight against the bandit below before moving into the next room, Eliminate the enemies in here and collect the item in the chest, Now that room is clear, head back into the last room and shoot the wooden planks at the end of the walkway you started on with your fire bullets to burn it down and clear the path, From the wooden walkway jump over to another platform, collect the item, and then jump down onto the raised rock platform - you can climb into the next chamber from here, Follow the walkway into the next room - there's a target switch to shoot above where you entered the room to continue, Climb the stairs and jump onto the next platform to get to the switch, hit it with your sword, Now you go back and jump down into the room from before, it should be clear of enemies - there's also a box with a search point on it, if you wish to aim for that on the way down, You'll find Irontalon kidnapped by a bunch of Owru bandits, time to get back the Emblem of Earth, It's finally time for the second boss of the game, get ready, and make sure you have full health, This boss actually starts off with you fighting against a bunch of enemies - I recommend you have the enemies primarily target your companions, and then you can throw bombs and fire shots to lower their health without risking your own too much, If you're struggling when the chief is solo, use a freeze shot to keep him still and then throw bombs. Place an item on the switch or have a character stand on it, and you'll find a secret underneath the alcove, below where the exit to the room is. menifee volleyball club; In this guide we're going to go over some of the basic mechanics you need to know to play Oceanhorn 2, and then below you'll find links to all ten parts of our full Oceanhorn 2 walkthrough, which you can browse for any dungeon or puzzle solution you could possibly want. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Once everything has calmed down you'll find yourself back in White City talking to Archimedes, he'll stress the importance of heading to the Source in the North, and so that's our target, First, head inside the Palace Interior, you'll be given the Emblem of the Sun to take to the North, and also get a key to open up the path forward, Once you have those tools, head towards the east gate as you hear Archimedes spout some questionable nonsense, Even though you can now use the airship, you'll be better off walking to the north gate than trying to find a place to land close by, Just stick to the north mountain and hug it as you move to the west, and you'll find the staircase into the mountains towards the Source, Getting to the source in the snowy mountains isn't too bad to start off with, there may be snow blocking the way, but there's a fairly linear path to follow around, You'll come to a small village at the foot of a hill - some of the houses are covered in snow, but you can still make your way inside through the chimney, You can't get into the High Philosopher's House without the key, and the key is inside the well house, Where's the well house? Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm. Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through. Large bay doors That house 3 spaceships; one blue, one green, and one red. Once Master Mayfair is done with his exposition, he'll give you a new gun which can cast spells at range. Stand on the stone plate next to the raised chest, and then tell Gen to weight the switch from your radial menu, Next pick up a pot or barrel and then move so you're in view of the switch on the wall behind the gate, Tap the icon where your gun usually is to go into throw mode, and then aim and tap on the switch to throw your item, flipping the switch and opening the gate, Move into the main room of Arne Beacon, there are two Kraktos on the floor - quick tip: if you hold up your shield when a Kraktos moves into the floor, your character will stay facing them when they come back up, Climb the ladder up to the top, hop over the gap, and then throw a pot at the switch to open the gate, The floor will fall through as you go through the gate, but you can easily climb the wall to escape, In this next room brush a barrel up against the fire, and then take it to both the blocked paths on the bottom and upper floor, The upper floor leads to a nice chest, while the bottom floor is where you need to go, Once through, make sure to smash the Bloodstone. All that and more just below in part 8 of our walkthrough, but of course you should make sure to stay updated with all of our previous and future walkthroughs, which you will find below, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), We're finally inside Ootheca - the next big dungeon of the game, so let's solve it, Start by jumping out of the water onto the platform and then follow the rock formation up to a water level change switch, this'll have you swimming again, so get onto the walkway, Once you climb the walkway you'll be shown where to flip the switch to meet with Gen and Trin, head on through the gate, Now that they're back with you, head back inside and head back to the walkway, There are vines on the wall that you can't reach from the water - shoot an ice shot at the base of the vines so you can climb onto the ice and up, In this next room there are three button switches to press - get Gen and Trin to help you press them down, then you can get around to the unlocked gate by crawling under the pipes near the entrance, Now that you have a key, return to the walkway in the main room and unlock the door, First, let's go up the pipe-ladder to our right, and once in the next room, shoot the target on your right, Jump down and head into the next room, there's another three-man switch puzzle in here, Once the puzzle is completed and your path to the golden ball is clear, go back up the pipe ladders, and jump onto the boxes to the left, and then jump on the crates until you can climb the conveyor belt, once up there simply shoot at the golden ball to move it into the main room, Once back in the main room, climb the ladder opposite the pipe ladder you just used, and crawl inside the pipe system, You can just crawl through the pipe system and find the golden ball and simply push it out of the pipe and into the main room - handy, Now that we're done in here, take the two golden balls you've collected into the next room and place them on the pedestals, Once they're in place, head up the flight of stairs and ready your diving helmet, Dive under and swim into the next room, the golden ball will be in plain view, just surface and jump on the switch to lower the water level, Now the water level is low you can jump down, carry the ball back through, and then throw it up the ladder and place it on the final pedestal, Head up the stairs and things will start getting serious - or, more serious, Right, it's time for a big bad boss, my favourite - just walk into the platform at the centre of the room to get started, To get your first few hits in you'll need to head to higher ground - there are three grapple points that'll take you up, so grapple on up there, From here you'll clearly be able to see the lightning node that's at the centre of the room, shoot it with your lightning shot and then connect the electricity with the turtle, This will topple him, exposing a weak underbelly - go crazy with bullets and bombs to deal damage, After this phase is done, he'll start throwing out a lot of homing spells which are quite dangerous, and you'll need to stay mobile and keep grappling to avoid them all, Eventually he'll crawl up to you and raise on his hind legs to reach the upper platform, at this point you should connect the electric node to his back again to topple him, and again, unleash hell with your bullets and bombs, It shouldn't take more than three downs to deplete his health bar and save the day, Once Yurmala is done, it's time to return to White City again - you'll find yourself outside of the dungeon, simply talk to Master Mayfair and then head over to the airship, At least, it would be that simple, if it weren't for a massive invasion force moving in just as you're about to leave, The invading force will be launching laser bombs at you, just keep sprinting and avoiding the beams to move back to the airship, After an intense cutscene, you'll find yourself boarding the enemy ship with Master Mayfair, and it's time to assume control, Once you on board head over to the yellow marker and head inside the ship, Head through the corridor defeating spiderbots as you go, and head through the hatch to the lower level, Another simple corridor - head through, find the hatch, jump down, One more corridor - keep moving through and head through the door, Did I say one more? Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon; Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions; Part 6 - Submeria . Oceanhorn 2 Wiki Homepage Leads to the Observatory Capital of Arcadia The Palace Nothing of significance. In this guide we'll be covering heading to the Source, exploring the Ghost Town, a guide to the High Philosopher's House, an amazing prison escape, and a skilful dispatching of a brutal miniboss, the Prototype Spiderbot. Oceanhorn is an action/adventure puzzle game in the vein of The Legend of Zelda . There's a lot to go over, and if you need to get through Oceanhorn 2 at a decent pace, we recommend taking a look at our tips below. Yes, we all knew this was a Zelda-like, but the comparisons to Skyward Sword are growing each day. His body is covered with feathers of copper color, and he wears shoulder straps . This is actually pretty simple, you'll just need to adjust your camera and point it where you're going - much easier than Microsoft Flight Simulator, Once you arrive in Submeria chat to your new friend Princess Fin, and she'll say that the light is out, Unfortunately you'll need clearance from Fin's people, so it's back on the airship, Submeria is a big new area, and there's lots to discover - follow the yellow marker and path to find the village, or explore to get experience and clear challenges, If you follow the path and look the right just after jumping over a few cliffs, you'll notice a fast-travel beacon covered in rocks - you can blow them off with bombs, You'll need to find the golden ball to open it though, which according to the book nearby, is located underneath a skull shaped rock, If you retrace your steps a little you'll find the skull-shaped rock, it's practically facing the entrance to the beacon, just at the bottom of a cliff wall. If you know other secrets, hints, glitches or level guides, then . If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share . He is an Owru and lives in his hideout in the eastern part of the Whithered Lands. It's now fixed. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. We're making our way through a bunch more content today, and the puzzling-outdoor nature of this game is giving me Skyward Sword flashbacks. More boss and dungeon solutions for Oceanhorn 2: Knights of the Lost Realm. Go back to the first room and use your key to open this locked door beneath the bridge. If the solutions you're looking for aren't in this guide, make sure to take a look at our previous and future guides to find everything you need to know. There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. Without deep inside on all challenges completed I can't suggest much more. From: MGD. Beat Frozen Palace and get the Trencher Boots. There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. Ask a question below and let other gamers answer your question or view answers to previously asked questions. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. In the next room you can jump off the staircase onto the nearby box to get an item, and another item hidden behind it. Oceanhorn 2 Walkthrough | Part 18 A | Take the Emblem of Earth to the Cocoon 15K views 3 years ago Oceanhorn 2: Knights of the lost Realm Apple Arcade Gameplay ( PART-15 ) Omega CageX 47. Get Latest Tech , Education & News. There's a lot to go over, and if you need to get through Oceanhorn 2 at a decent pace, we recommend taking a look at our tips below. Oceanhorn 2: Knights of the Lost Realm has been keeping me up at night for weeks now. A few basic tips to get you started, and then a full walkthrough to read through. Can also be viewed under the gear tab of the pause menu. This guide will carry you from the latter part of Arne Beacon through to saving the airship pilot in Warden Woods, doing battle with some invaders, a gosh-darned hoverbike section, and getting to Sernoa Station. Completion percentage is tracked per major zone, and every item you find grants one completion point. After you go through the gate, the path you were taking will crumble. Cookie Notice 2/2 Emptiness of Outlands - 100% Outlands Region . By Dave Aubrey . How to jump up to get things and move boxes to get to higher? In our third part of our Oceanhorn 2 walkthrough we're going all over the world, from Sernoa Station to White City, and then on a boat off to L'Istrait, and deep into a jungle on a heated chase. Well, I no longer need to worry nor even think about it, for I have been through the entirety of Oceanhorn 2: Knights of the Lost Realm, and written down my full experience so you don't wander into any trouble at any step of the way. Walk over the spikes when they retract into the ground. Oceanhorn 2: Knights of the Lost Realm is really heating up in this part of our complete walkthrough - we were originally tasked with taking the Emblem of the Sun to the North, but thing went awry quickly. Owru Chief, Deep Jungle treasure . Items that can either be selected through the radial menu or are always equipped. From: MGD. We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. Thank you! Play with home decor styles, express Fuel up your car with the best gas station in town! From: MGD. icarushowling 2 yr. ago. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Located in the sewers underneath the White City. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Head up the stairs and around, and you'll find a lightning marker on the floor, turn around from here to find a similar electric node puzzle to others we've completed, and the floor will raise, The next room is a literal maze - head down the stairs to the right, and make Trin hit the Switch near the entrance, Hit the next switch and instead of immediately heading through the path made by the nearby moving blocks, instead stand on top of the blocks and make Trin hit the Switch again, then move through the small opening to the left - this will lead to the top, and to the key you need in the main room - you can exit the maze easily with the grapple hook, Once you unlock the next room you'll need to connect electric nodes again, but this time they're behind two brick walls on either sides of the room - use bombs to blow them away, Once they're all linked, from right to left, another elevator will activate in the main room, Once up you'll be confronted by another Thunderstone - this one gives out a lot more drones, but other than that it's exactly the same deal as before, though unfortunately Trin was far less helpful in this encounter for me, Once the Thunderstone is done, head back outside, but not before looting the chests on the top floor, Once back outside head left and follow the beach to find a Sunken Wreck, You'll be able to climb onto the sunken wreck from the right side, where vines have grown near a rock, Dive into the water and head onto the ship proper and get to the chest in the centre to earn a diving helmet - you will now be able to swim without drowning and dive underwater when it is equipped, You can go diving for a lot of treasures in the Great Lagoon now that you can swim infinitely, and it also means travelling will be a lot easier, Just get swimming and head straight for that yellow marker, Once you arrive at the yellow marker you'll have to dive under the water to find the entrance to the Palace of Courage, Once inside surface and climb onto the platform - everything here is a bit sideways, though still similar to the previous palace, Climb upwards using vines on the wall, hit a switch to open a gate, then go through, Once inside you'll find another maze - let's do this, Go inside and clear out enemies, you'll find a couple of blocks to use to climb a raised area, Once on top, use your fire shot to shoot out some platforms attached to the opposing wall, One will open up the path, and the other will reveal a grapple point - grapple to it and hit the switch below - this will lower the blocks blocking the way forward, but not for long, be fast, Get on top of the lowered blocks, and wait for them to raise again to continue, You'll get the key to the elevator control room - head to the main chamber and to the opposite gate to open it up, A wee miniboss for a change - this is a high-level Gillfolk soldier, and a few weak shooters, You can use your gun or your grapple to reach and finish off the Gillfolk which are shooting, just beware of falling - also, if you take too long, they will respawn, Steelscale is a pretty standard fighter, just with a lot of health - keep rolling so he can't jab you with his trident, and take as many hits as possible, There are four pots in the room you can break for health, two near each door, and the respawn quickly, so you can run back and forth to heal if necessary, Once all his health is done, he's over, and that's it, you can use the key to open the door and flip the lever to activate the elevator in the main room, This Thunderstone is much like the previous two we've taken care of, but once again, with many more drones to send attacks your way, This time you're solo, so you can't expect Trin to help you out, and since there will be so many attacks coming your way, shooting your way out will be far more difficult, Instead of shooting, you should use the stage to your advantage. Finally, it's time to work our way inside Ootheca, and to do that we've got to destroy the rest of the Thunderstones, only that's far more difficult than we expected. Head downstairs and defeat any monsters you find. Yes we're continuing, and in this installment of our walkthrough epic there are plot twists and turns after we finish off the legendary dungeon, Ootheca, defeat the demon turtle Yurmala, and fight off an invading legion which threatens the Great Lagoon. . Its time for Oceanhorn 2: Knights of the Lost Realm, the distant prequel to the first Oce Oceanhorn 2: Knights of the Lost Realm 2019 Browse game Gaming Browse all gaming It's cable. oceanhorn 2 owru hideout walkthroughattorney verification new york sample. For more information, please see our Privacy Policy. Nothing too much to note in the first few rooms of Arne Beacon, but it's good to know what to expect of dungeons from this point forward. Deep inside the cave you'll find the village, and as always, you're free to explore and stock up on resources if you wish, and then follow the yellow marker and chat to the Gillfolk to continue, Now we know that Ootheca is closed because it is hiding a giant demon turtle, and to get inside we have to shut off several thunderstones - let's get back outside, You just need to follow the yellow marker to find your first target - and you'll need to go the long way around the cliffs - but just because you're friends with the Gillfolk in general doesn't mean they want you here, so watch for Gillfolk soldiers who want a fight, Even though the Thunderstone is positioned like a boss and given a big health bar, it doesn't mean it's actually all that threatening, The Thunderstone will send out little gem "drones" which shoot lightning at you, watch out for that - luckily there's plenty of grass nearby to use to heal, You just need to shoot these little drones as they spawn with normal bullets - Trin's long-range attack will be amazing for this, and she'll do most of the job by herself, Once you've defeated enough of them, the Thunderstone is destroyed, The next Thunderstone is a distance away, so head back to the Great Lagoon, As you head back to the main area an airship will fly over and drop down several grapple points, once you get back to the raised area from before these grapple points will be available, allowing you to cleanly grapple from point to point over to a stone icon on a rock - much faster than walking, We know we can't swim far, but the ice icon on the relief and the telescope pointing out to a nearby island should draw your attention - there's a grapple point out there, Head to the end of the dock and use your ice shot on the water to make a path until you can reach the grapple point - you can grapple from the water, so you should only need two good shots to make it, From here you want to use the same strategy again to get the island in the distance, where your yellow marker is - there's another grapple point there, and luckily the current will carry your ice floe a fair bit of the way, This building is the Palace of Insight, and on the top floor you'll find the Thunderstone. Every waking moment, wondering how much more of the game is left, how many more items I must search for, and how many more dungeons there are to delve through. West Hall Key Sewers In a red chest on the eastern side of the sewers. If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles. In this walkthrough we are returning to White City, piloting an airship for the first time, making our way to Submeria, meeting the Gillfolk in their village, shutting down Thunderstones to open the way to Ootheca, and entering the Palace of Insight. Pirate Hideout, Galactoss, Arne Beacon, and more . Go through the door and into the crypt. Please Submit a Problem for any incomplete, non-working or fake code listed above.If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share your insights with other players. The room is sloped - head to the bottom of the room and the drones will lower, then you can run at them and attack rapidly, Keep it up and you'll eventually win, just make sure to watch your health and stamina as the fight progresses - those attacks add up fast, Now that all of the Thunderstones are down it's time to finally get inside that dungeon - and yes, it has taken long enough, Head to the yellow marker on your map, it'll be a golden dome with a water path in the centre - dive on in and follow the underwater lights to find a path to Ootheca, Once inside, well, you're inside!
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