lonely sandbar & barren moor, is that cycling good for something? Make sure to either time it right or back your play up with your own Counterspell in this case. Given that our creatures are so cheap, replaying them shouldn't be an issue. A final bonus enabler is Moonblade Shinobi. We typically want to start by re-playing an enabler. So which new commander made this Temur Timmy writer most excited this year? But it's useful to have other sources of card draw, especially when they're ninjas too. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. Welcome back to The Knowledge Pool! Thanks for checking out my Yuriko, the Tiger's Shadow deck and primer! Contact | Ramp is one thing that Yuriko decks are not very good at. Hence this one gets the cut, but if you are missing any of the other three this is a good card. Competitive Over time I want to get those blinged and autographed since it's my first deck. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. This card definitely belongs in the deck, and I even know what to cut for it. I'll find another good home for the best artifact tutor there is. I prefer controlled smashing, and best associate with the Temur colors. Welcome to my Yuriko primer! The second is Larceny, which is effectively an inverse Coastal Piracy. Feel free to skip some of these if you have a good sense of how Yuriko works. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. On the primer you can read more about it. https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. Whatever works best for you and your playgroup! I've pointed out that we'll be relying on Yuriko's burn damage to finish off our opponents. When the man comes around Commander / EDH. Here, our top-end creatures are included to put us over the edge and make Yuriko overwhelming. That primer was my first real exposure to cEDH thinking and got me really excited to play the format. Yuriko Casually Competitive EDH by lochrist Report Deck Name $ 909.24. The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. Devastation Tide costs five mana (hence doing good damage) but can usually be cast by us for its miracle cost, thus once again allowing us to be the first to rebuild. This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. This is a perfect Bitterblossom deck, as we'll appreciate as many evasive creatures as we can get. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. I know what you're all thinking: "Scot! Maintaining a good balance of these is our key to success! This week we get to finally talk about the long awaited Commander 2018 set! But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. 33 lands? This points us in the direction of a ninjas tribal deck. while also having the option to win at instant speed on an opponent's turn. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . Nonetheless, we're going for a higher ninja count at the moment. It's a buy in tournament with prize support and as such they are not allowing proxies. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. Ideally, we want to be in a winning position by turn 6-7. The most expensive counterspells in this deck cost 2 mana. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. It also helps a lot that Tetsuko benefits from her own ability, acting as another unblockable attacker. The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. Twilight Prophet seemed like a natural inclusion in this deck, given its evasiveness and the fact that it draws us a card every turn. It turns out that blue and black have trouble with most noncreature forms of removal. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. Our playgroup decided to try out cEDH with more budget-friendly lists.I decided to go for Yuriko (other Decks are Tatyova, Breya / Anje, X) and I took Zack's basic design of the deck. Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). We will win the game through a combination of combat damage and burn. Primer; Stats; My Price Tabletop Arena MTGO. Let's go back in time and discuss the impetus for this deck. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. Aggro We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. 0 0 31. While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. I think this build is powerful and effective, and is truly great fun. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! Ninjutsu then bounces the unblocked creature to your hand and replaces it with the ninja, who then is guaranteed to get through for damage. I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. UB (Dimir). I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. If you've read my primers you'll know that cEDH isn't my cup of tea and I prefer optimized commander decks instead, but if you've got 5 grand to throw into a cEDH deck and enjoy that style I'd recommend checking out the following primer- Yuriko Turn and Burn - cEDH. Support us . This isn't always the card that wins you the game and sometimes is a key value piece that makes the engine run. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. This ninja can draw cards whenever he deals damage to an opponent which is fabulous! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. Hello there! Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. Given that our deck is devoted heavily to having Ninjas on board, redundancy in these sorts of effects is paramount. The key here is that Image offers us this ability for two mana. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. Mana negative ramp, aka all 2-mana rocks, just doesn't fit the decks natural curve of T1 dude T2 Yuriko. I have a modest collection, and can afford to spend probably $50 at the moment for additional improvements. If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. Tetsuko Umezawa, Fugitive gets the nod because it makes many of our ninjas (Yuriko in particular) unblockable. Check it out here if you're interested: You made it to the end! The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. Added a changelog! Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. Siren Stormtamer protects our dudes from spot removal. If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. I think we'll do better with more ninjas. This is why I've only included ramp spells that cost 0 mana. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. By Theme If you opt for a version of this deck focused on "real" Ninjas, these sorts of cards are worth considering, but for our purposes they're not very useful. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1
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