Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Here's where it goes: These are elite factories. The image of six squares corresponds to each of the six sides. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Just had this happen a second time on my server, after i went to another dimension then came back. Higher tiers of upgrades mean a higher transfer rate. The Mechanical Pipes would not pull from the tree fluid extractors. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Minecraft 1.12.1 OreExcavation-1.8.157.jar CTM-MC1.16.1-1.1.2.6.jar told me that it happened quite often when he leaves the chunk and comes The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. because my buddy said he replaced them all ( this did not happen to me , mohist-1.16.5-778-server.jar, Modlist: Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. Come back and see it all working properly again. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. privacy statement. For more information, please see our DynamicTreesBOP-1.16.5-2.0.6.jar Tested Basic and Elite Universal cables. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Privacy Policy. I am banging my head against the wall for these Mekanism Logistics Pipes. Cucumber-1.16.5-4.1.12.jar The pipe-to-ground pipes will not connect to pipes that are beside them. Playing Valhelsia 3 with 10.0.18.445 and have this issue. _redmist 4 yr. ago Already on GitHub? If a cable is next to another, the two will connect. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) So I leave again, touching nothing, and things start working again. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. You will have to replace all cables for it to function again. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). The pipe lost power at the connection point, like here. cfm-7.0.0pre22-1.16.3.jar Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 issue ( not because of it tho ) , and now the cables are working properly You signed in with another tab or window. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). TConstruct-1.16.5-3.2.1.296.jar My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Mekanism-1.16.5-10.0.24.453.jar privacy statement. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. lets say 15-20 away). I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. I found the following in the server log. carryon-1.16.5-1.15.5.15.jar I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. I can report the same thing is happening in my single player world. I would like to say that the problem with pipes is not present in all devices. Granted, I left said chunk and came back to this error, but still. MysticalAgriculture-1.16.5-4.2.5.jar https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. In a Custom Modpack for my modded server. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Either the entire map or chunk is permanently corrupted. chiselsandbits-1.0.43.jar I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. I have not left the chunks that the cables are in or quit to the game menu. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Bookshelf-Forge-1.16.5-10.3.29.jar the default was less than that allowed to be loaded with its map system. And its fixed randomly after Server restart. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. Coming back, the cables will have ceased working and the network will no longer be existent. I've got the issue too: FTB Revelations pack. have issues connecting to Thermal Series blocks. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Without doing anything, leave the chunk (again. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. By default pipes are relatively slow. XaerosWorldMap_1.18.3_Forge_1.16.5.jar Sign in @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. The output and input sides can't be changed. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. flywheel-1.16-0.2.5.jar a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. Without doing anything, leave the chunk (again. Privacy Policy. ChunkAnimator-1.16.5-1.2.4.jar Updated my reproduction path a bit more to make the error appear more reliable. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Forge 14.22.1.2478 xlfoodmod-1.16.4-1.2.0.jar. and what Mekanism version does that pack include? Power on the back. Even when nothing is using it. everything works again. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. How do I set this shit up. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Now here is the kicker.. It is certainly relevant as that does provide versions you're using.. I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. The method for reproduction is similar to how others have stated, so, pointless to restate. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. Is your evaporation plant fully formed? Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. We had this problem on our server. My test setup is not crossing any border). I encountered the issue as well, multiple times, always starting at a chunk border. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Already on GitHub? "name" = ""Navbox Mekanism"" Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. I checked it many times and the upload was never interrupted when I moved away from the device. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. The grid would stay on, when it was fully cut off from power and the network. Space-Bosstools-1.16.5-5.4.jar If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? It broke the entire RS system. Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Sorry about that, forgot that service is read-one-then-delete. It saw the Controller block from RS as a energy cube. For more information, please see our randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. The grid wouldn't allow me to access the storage. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. The pipe connects to the top of an elite purifying factory. [1] The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Already on GitHub? For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 You can get that with the network probe. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0
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