Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. The GoG / Disk light version of the mod will be linked in the description, but it is being provided as-is. Besides Credits you now find 3 other ressources in the game. No articles were found matching the criteria specified. We try to keep this as limited as possible, because it'#039s the phase where bugs or unfinished content are going to be easiest to find and fix, and we'#039d rather deal with the actual work than spend all the time managing tech support for people. we are not affiliated with the dev team. how do i add it to the game though, i sub to it and nothing happened, a little proofreading would help, but good guide. If people prefer to stay on the more even-footing of the 2.2 AI (plus the additional logic-based improvements), that will be the default you start with. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. We'#039ve also tried to clean up certain functions to make the AI run more smoothly and improve ingame performance. The best place to ask questions or get tips about any of the EaWX mods is to come to the Corey Loses discord server. RSS Files Reset Weve noticed that you havent made any recent edits on your wiki this year. This wiki is not updated by the development team. This is the capital ship and personal flagship of Raymus Antilles. More posts you may like r/StarWarsEmpireAtWar Join 14 days ago Starting off the .2 development cycle, we've got a brand new feature with SSDs to show off! The link for the workshop can be found here for those who are not already subscribed: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106After we'#039ve had a chance to respond to any initial issue reports, we'#039ll make the necessary changes to be able to post a version on ModDb to support non-steam versions of the mod. It's free, and we would absolutely appreciate it! Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Star Wars: Empire at War: Forces of Corruption. All rights reserved. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. Hello and welcome to the release overview for Thrawns Revenge: Imperial Civil War 2.3.3. User blog:Crazy-Lihkan38/Hello to all out there! In era-progressive GCs, the era will change over time, but otherwise you're locked in the era you . Pay attention to combined arms tactics, an MTT with an Droideka squad alone can inflict much damage. This kind of work will be ongoing, but well try to be as explicit with AI changes as possible, since thats a lot better for people to understand changes than just saying we made the AI have 20% more betterness.nbspnbspnbspThat brings us to our second major part of the update, being additional options for players. Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. The Separatist droid armies No files were found matching the criteria specified. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. From The Ground Up (single planet start) has no era progression. Click, Do Not Sell or Share My Personal Information. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. Hello and welcome to the Thrawn's Revenge Wiki. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. This will centralize in other era starts. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. I also personally want to thank the other members of the Thrawn'#039s Revenge team. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). In the future its entirely possible well be able to offer additional ingame options for other things based on similar principles, as well. New versions are available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. We suggest you try the file list with no filter applied, to browse all available. These patches from Petroglyph addressed engine issues that impact stability and the capabilities of the game pretty heavily, and releasing the mod at all for other versions has necessitated stripping out a lot of content in order to try to make sure saves will work, especially. Star Wars: Empire at War (sometimes abbreviated EaW) is a real-time strategy (RTS) game that takes place in the Star Wars universe. This wiki is not updated by the development team. There is also a copy of 2.3.3 there for people who want that instead of the workshop version, for whatever reason (and as a backup for when 2.3.4 is out).Video version:This is also the first release of 2.3s cycle for non-Steam version, specifically Disk and GoG. Thrawn's Revenge Wiki is a community site that anyone can contribute to. Empire at War Expanded Wiki is a FANDOM Games Community. As the main attractions of the mod, a lot of content is based in and around these map setups. You can also be part of the larger Fandom family of communities. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! nbsp This time, we'#039ll be handling the testing process through our Discord server, which can be found here: https://discord.gg/t3WJugGPhase IThe first phase will be, fittingly, the most limited pool of people, where we'#039ll hopefully be able to quickly nail down an idea of where the biggest rough edges that we'#039ve lost track of are. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War There is setup phase where the factions wont fight, which can be ended by clicking the tactical cam button (which is not a permanent solution, just for now)- New Mode: Instant Action / Fleet Battle (Empire Beta)- New/Updated Models & Textures: AT-AP, ARC-170 AT-TE, Victory Star Destroyer, Allegance, Venator, LAAT, Praetor- New Galactic Conquests: Corporate Acquisitions, Deep Core Conflict- New Unit: BTL-B Y-Wing (CSA), Swift Assault 5 Hoverscout (Maldrood)- Attempt at some GC AI performance optimization (stagger freestore servicing)- Revamped planet defection events, fixed several issues with progressive GCs/Shadow Hand scripting- Z-layers for ships now randomize over a larger range- New Reinforcement Point indicators for CSA, Pentastar, Hapes- Changed planet selection ring collision- Fixed cloud texture for low-orbit maps- Some updated icons- Various other balance adjustments and minor bug fixesWere also working towards finishing the beta for Fall of the Republic, our Clone Wars mod, which will hopefully start October 31st. Every Faction Coming to Thrawn's Revenge! They will absorb all the damage and protect your stronger units. tengo problemas con la versin 1.1 no puedo construir naves espaciales ni estructuras espaciale. This phase will include directly selected people based on the Save Crash Taskforce from 2.2 where we had a set of volunteers tracking specific bugs, and we'#039ll be pulling in other people from the Discord as needed. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). You need to define what you consider lagging. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. Wikis like this one depend on readers getting involved and adding content. A new playthrough, and a release date for the 1.0 version of Fall of the Republic! The AI can easily hold the ground on its own and can even go on the offensive. IG-88 was an assasin droid made by Holowan Laboratories. Hope to see you there soon : 5. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in every progressive Galactic Conquest along with a couple era specific ones, and has their own From the Ground Up setup as well. More details coming soon. We'#039ll consistently be looking for people to add to the testing taskforce from the Discord as well, so if you want to track mod development, that'#039s the best way to do it.Early focuses in 2.3 patches will include:- Mon Calamari art updates- New units (ie Assertor, VT-49 Decimator)- Tactical space map art updates (environment lighting and low-orbit maps)- Economic overhauls- Continued ground emchanic changes- Space and ground projectile reworks- Balance patchesI'#039ll also be running community matches on my youtube/twitch channel 2-4 times per month. Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic in version 1.2, releasing midnight tonight! If you enjoy this mod be sure to check out teams Discord. In games like Europa Universalis and Stellaris, you have things like Aggressive Expansion and Overextension and Truces which allow a faction to rebuild between wars, but in Empire at War, its all war, all the time, and winning one key engagement can mean you take half the galaxy before they can even complete a new capital ship. In the beginning of the war this gives you a better overview on your map. When you hit okay it should restart the game with FotR. break=no Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. Thrawn's Revenge Wiki is a FANDOM Games Community. Debate_Trade123 2 yr. ago. Depending on the Era start, the CIS is more or less integrated. New versions are available. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. The game was developed by Petroglyph, comprising many former members of . I personally go for the Commerce guild to get those improved Dreadnoughts for the seperatist navy. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. While the Hapans becoming playable will mark the 2.4 release, there'#039ll be several 2.3.x versions adding and updating new content. There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. The Pentastar Alignment also remains somewhat isolationist unil era 3. , Acclamator and Imperial Station (Anaxes).png. Each faction features a variety of new land and space units, as well as many new era-specific heroes created especially for the mod. All trademarks are property of their respective owners in the US and other countries. While the standard RTS (real-time strategy game) has players vying for cities or specific control points in a given map, Star Wars: Empire at War has you aiming to capture entire planets..