Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Cookie Notice Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. It may not display this or other websites correctly. Each nation can use a percentage of the resources on its territory for military production. Change Trade Law to keep more domestic production. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. over time. To increase priority for construction, clik the arrow next to it to move it up in the queue. All trademarks are property of their respective owners in the US and other countries. All in all, build civilian factories early to start snowball effect. This is your new production efficiency. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. It also gives a slight boost to construction speed. I'm trying to build some and also using focuses to add a few but is there any other way? To summarize, the real production efficiency will be given by. This adds 5 forts to a specific province in State 209. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. The base cost is modified by several national spirits and political advisors. However, the player gets to keep a% of efficiency based on the change type. Resources can also be viewed on the wiki at List of countries and at List of states. It depends on the province really. National focuses may also provide a way to gain licenses or provide bonuses to license production. Infrastructure is just a bonus at that point. For more information, please see our The important question is, how many should you build. The only way this command can be executed (other than aliases). When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. Valve Corporation. Construct Infrastructure in resource-producing states. Same for shipyards. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. This achievement is easy. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. All trademarks are property of their respective owners in the US and other countries. Chromium is a metal used for the construction of advanced engines. All of these can potentially be increased by industry technology, research, and national focuses. Scan this QR code to download the app now. Infrastructure is what lets you move supplies around, so having it is good. Because higher the infrastructure, the faster the construction ends. Espaol - Latinoamrica (Spanish - Latin America). that is most likely because there are 0 free civil factories. Do they also build mil bases/? Thanks for the help. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. 100%). For example, going from 25% of the cap to 75% of the cap takes days. Thanks for the help everyone! You are correct that it is a no brainer to build a factory instead of converting one. By continuing to use this website you are giving consent to cookies being used. All rights reserved. Offmap factories. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). If the province have decent amount of resources, you can build infrastructure first to get both benefits. Equipment tables for air wings can be found at Aircraft. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Espaol - Latinoamrica (Spanish - Latin America). The stockpiles can be viewed under the Logistics Tab . Producing licensed equipment will not be quite as efficient as producing the player's own designs. In usual production tab you can assign military factories to produce certain stuff. This is a community maintained wiki. Cookie Notice That is the only viable way. I'm not sure but if you look up hoi4 console commands on wiki you could see. on the left you should see a list of the contruction build queue. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. They will take some time to build and require more free civilian factories to construct thigns faster. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. How to add civilian factories to specific states via National Focus. If it is already enabled, executing this command will disable it. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Privacy Policy. For France that's 36 or 37 depending on your strategy. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of allowtraits. Please enter your username or email address to reset your password. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This website uses cookies. Adds the specified amount of military factories to the controller. So, I decided to make a video to prove my point and win an argu. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. forum:1567238. Different kinds of equipment require different resources to produce. general_production = 0.5: Flat. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. Instead, factories produce individual tanks, airplanes, and so forth. I believe there's a button in the construction screen, or the province screen, IIRC. Does it work for every nation, or just the player who typed it in? It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). Because no major country can sustain oil output during war except USA. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Showing 1 - 6 of 6 comments. Land divisions and air wings are not produced as atomic units. You didn't say what country you were playing so that would make a big difference. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. military_production = 0.5: Flat. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Really helpful! They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. [deleted] 4 yr. ago. Scan this QR code to download the app now. So, should you build civilian factories in HOI4? They are automatically assigned when free in top to bottom order. (Which means develop your already better developed areas.) Discord Link. Archived post. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 All trademarks are property of their respective owners in the US and other countries. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Production efficiency is tracked separately for each factory. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Just started, how do I build factories faster? First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. I wouldnt build close to the dangerous borders too unless I am confident in my military power. Is there a general minimum level of infrastructure you should build in a province? Visit our. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. I'm starting with Russia in 2000 who have very low number of civs. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. The Math of HOI4 - (1) Civilian Factories. In-Game Equivalent. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). ws [amount] This command will add war support (max. This equipment is then sent to fill out the country's land divisions and air wings. They will take some time to build and require more free civilian factories to construct thigns faster. Civilian factories are also used to trade for resources with other countries. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Appreciate the screen shot LordofWar16. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. The total amount of resources can also be increased by building infrastructure. All rights reserved. The total amount of resources can be increased by researching the excavation technologies. A wise precaution is to move your high priority and high efficiency production lines up in the list. Yikes! Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Because higher the infrastructure, the faster the construction ends. Baldurs Gate 3 Real Time Combat Will Never Happen. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. The USA can get away with building barely any civs (some build none at all). Just dont invest buildings on your far away colonial provinces. Privacy Policy. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. ). This command has the same function as the above command, it is an alias. Yes of course, you must build civilian factories no matter which country you play. keep ecnomy fast growth to boom. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Oil is important for making any form of vehicle run. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. #2. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Actions. Specify a negative number to remove war support. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. It depends on the province really. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. There are three types of factories: civilian, military, and dockyards. That is a good point. it doesnt matter if you have 1 line and add factories to it. Date Posted: Jul 6, 2021 @ 1:58pm. Level 5 infrastructure, if you can. Buildings are also really important. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. All rights reserved. Questions, Paradox Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. This percentage depends on the trade law, with Closed Economy giving 100%. Permanent link; Page information; Ad Space Civilian factory. instantconstruction. I hope you enjoy my content. HOI4 should you build civilian factories? this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Its gone up due to trade but it goes up and down. Second, add that product to the original efficiency retention (listed in red in the previous section). The production line shows the average penalty across all factories, -50%. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. They also provide a 10% build speed boost to all things in the province. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This page was last edited on 14 April 2023, at 16:57. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. See below. Spam civilian factories then convert them to 301 military factories. I personally built civilian factories from start up until mid 1937. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Thread starter Simon_9732495; Start date Dec 19, 2020; . as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". Report Solution. ic. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Your email address will not be published. License costs increase by 1[21] civilian factory for each technology year beyond 1936. there is another menu for the civilian factories, which are used to build structures. Same for shipyards. I only build 12 in total. try to get the civ focuses quickly. Use the mod "Easy Buff." One of the cheats is to add buildings. All rights reserved. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. I have a simple question. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. A license from a country in your own faction results in a 25%[22] penalty to factory output. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. If so how many of them? I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. So the civ factories are what builds other things like infrastrucure or air bases? For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. One of the most important aspects of this game is industry. I meant more on the lines of a console command, not an outdated mod. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Required fields are marked *, I will be waiting for you in our discord channel. Is that a mistake? Because they might be hard to defend and you dont want to lose large part of your industry during war. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. How do you change a civilian factory to a military one? Then I build military factories and trade resources if necessary. In the factory construction screen at the bottom you can see the conversion button. If your aim is to build factories quickly, just build them and focus on the researches. You must log in or register to reply here. 1 more reply. Cookie Notice I have done this testing previously and found the same result, but someone didn't believe me. That would be the best way to optimize your growth. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. This is you new efficiency retention. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) It's a mid to late game priorty for me. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. Build a supply hub (or port) in a resource-producing state and connect it to the capital. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. If you spot a mistake then you are welcome to fix it. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Aluminum is important for the construction of specialized vehicles and aircraft. Valve Corporation. Infrastructure also references Civilian Economy -25.00. Answers are in this article below. civilian factories build literally everything in the Constructions screen. this is very confusing, giving me a headache lol. The table below primarily shows equipment for land units. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. #3. How many civilian factories should you build hoi4. All trademarks are property of their respective owners in the US and other countries. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. Does anyone know how to increase the number of civilian factories ? New comments cannot be posted and votes cannot be cast. Should you build infrastructure first? This command removes restrictions on general trait assignment. Espaol - Latinoamrica (Spanish - Latin America). Producing non-licensed equipment results in a 50%[26] penalty to production output. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. If by military bases you mean military factories, then yes. on Paradox technology, Legal The formula looks like this: (Refineries are unaffected by this. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Civilian factories are the backbone of all nations in Hearts of Iron IV. No. The new Production Efficiency can be calculated in three steps. An easy way to tell internal IDs is debug mode. Www videoen has shown it, just not the actual conversion. focus techs on construction + resource extraction to maximise civs and civs from trade. #6. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I have looking for a console command to add factories but I couldnt find it. Posts: 6. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. I do, however, know that it takes some time to do so. Doesn't it seem a bit backwards though? Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . allowtraits. Didn't see anything about this in the DD or forum, if it has been posted sorry. Ships have a lower limit of dockyards that can be assigned to build them. Builiding civilian factories is done just by clicking on map.