Thanks for the info, now my Destroy gundam and my custom pilot are lvl99, I wish I read this before playing, learn the hard way of the PERMA-DEATH! [EX] Wings Acceding Dimensional Transcendence. (Basic Accuracy + OP Part + Ability) * Evade Command, Weapon Accuracy + [((Ranged&Melee + MOB) /2) - (((Enemy's MOBReaction)/2)/4) + Terrain Capability] * Size * Map Positive Correction. Both the pilot of a unit and the unit itself level up by gaining EXP from destroying enemy units in Battles. A Warship can initiate a Warship Link-Up which allows all of the Warship groups units within the Warships radius to attack simultaneously. Bonus damage dealt from abilities will stack additively while they stack multiplicatively with other source of bonus such as Weapon Effect, Terrain Capability, Critical Damage and etc. Good that more people have noticed this, thank you.
Speed is very important as a MS stat, then EN could be your secondary focus. This item will only be visible to you, admins, and anyone marked as a creator. Or create your own and share your tips with the community. MAP weapons have 100% accuracy and cannot be countered, but units turn ends after using them and Morale does not change. SOTSUSUNRISETV TOKYO. Deal additional damage based on number of total kill. This item will only be visible in searches to you, your friends, and admins. When a MS levels up you receive points to spend in its stats, ranging from attacks to HP, EN and speed (this is VERY important at higher difficulties, as it affects both dodging and hitting capabilities). If this information is not provided, the newsletters will not be made available. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Units on Yellow squares receive EN recovery (by default, all squares on the map are Yellow unless they are adjacant to a unit in the same Raid Group). It's DEF and MOB not ATK.
Warship Seat Guide | SD Gundam G Generation World Wiki | Fandom This item will only be visible to you, admins, and anyone marked as a creator.
Enemy units must be within range of the Units blue aura. This guide includes damage and EXP Formula. There're two type of groups in game which will have unique features and different team built lineup.
Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki In order to deploy your unit into battle, you must first form a group.
Terrain affects movement, as well as damage and evasion, based on a units terrain rating. Evasion and Attack are always safe bets for putting your points into. Espaol - Latinoamrica (Spanish - Latin America). 493 MS/MA. Difficulty will further reduce your Warship Link-up Damage. Please select a specific package to create a widget for: Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Size Unit size ranges from S to XXL. Please see the. There has been so much confusion across all message boards due to mistranslation and there have been no solid information anymore. Each pilot has innate abilities and skills, and learn new skills as he/she levels up. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Sometimes when you encounter enemy ships they will deploy additional MS when you get near them. Medium chance for enemy to unable to aim at, Reduce 3000 damage taken from Beam Weapons when defend, The translation is "Defense" which is incorrect, Change pilot's personality to "ZERO" type. The guest/map units are generally strong, but aside from the GET bar there's no reason to let them kill things.. you'll want that precious exp given to your units :). Lots of pilots have more than one version of themselves. There are certain attacks only usable during (Super) High Tension. is not a toy!!! If a unit gets hit during Super High Tension it will switch back to a normal state when the battle ends. can custom characters get the seed ability? This item has been removed from the community because it violates Steam Community & Content Guidelines. Schwarz's last match, This ability exists to only remove the penalty of Mobile Trace System, The new school of Master Asia Aura of Royalty, The Light of Hope will never be extinguished, Weapon Critical Chance +30% when morale is High or higher, Final Power +1500 for Warship/Raid Link Attack. Beyond creation, four eras come together as one! Units within range can provide unlimited Support Counter or Defense per turn (as long as they arent destroyed). You need to sign in or create an account to do that. 32 G Generation Series. The Official Cross Rays Unit Compilation Guide. Don't sleep on the gallery function, as it can give you precious hints at what you need to obtain a specific MS. Ability and Skill will only apply to the pilot who execute an attack (Link-up Attack included). This hovever will NOT matter for the Master slot, which can host a big MS while still occupying only one slot (use this feature at your advantage ;) ). At Lv40~60 Some of low-tier stats will catch up with high-end unit in one stat or two, depending where you use your point on. I just realized that the more my characters/ms level up, the less XP they get from downed enemies (I'm playing on Extra too and it still doesn't help). But I always find the physical handling lv3 is very useful, many of my pilots have it For those who own the DLC, Leadership can be replaced with "Captain of Dianna's Royal Guard" for a higher damage boost that also applies to Raid Groups, why don't u have affection level 3 and definetly replace decorated veteran :), Forgot to mention that at Normal is lv2 and Extra is lv3, @Ryuguardian039 There is a dispatch mission that can drop it (i think is the one that has a GuAIZ) , but a guaranteed drop is from Carta Issue, Stage 06 from IBO. Shock-Resistant Coating 1 - Reduces 500 damage from Physical Weapons. VAT included in all prices where applicable. Browse and rate player-created guides for this game. The caveat there is that MAP attacks exist, which have guaranteed 100% accuracy and ignore Defense. Although there's quite a few things aren't clearly explained in game, not to mention some of them are not correctly translated which mislead the actual effect entirely. Discover the latest entry in this iconic Tactical RPG series. it's made up of your Weapon Power, Pilot Stats then multiplied by Unit's ATK. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Gundam Epyon Registration Number : OZ-13MS It was developed at the behest of OZ leader Treize Khushrenada and based on the Tallgeese and five Gundams. The game has the crappy hidden mechanic of lowering your exp depending on the amount of stat your pilot has gained, so if you maxed out your stats pre-inferno (999) you will get exp in almost single unless you play the latest stage of each era. Character/Unit Performance and Damage/EXP Formula Guide. Then the unit becomes capable of moving on atmospheric terrain). Has lPaladinl has mentioned g unit first stage on inferno is literally the best one to grind, not many units and you can more or less manage all of them. Some of abilities aren't explained clearly or the translation is not correct in game so I will note them with a list below: Use Ctrl+F to find a desired ability. Such data processing is carried out only with your consent. Please let me know if you think other useful tips should be added :). i never know u can sell ms, i tried to look for the sell button, but never find it anywhere, except the captured ms/items after quest that i know is able to sell. The 30% increase adds up in the long run especially if you are spending hours to grind.
Steam Community::SD GUNDAM G GENERATION CROSS RAYS It can provide either Support Counter (an extra counter-attack against the enemy unit) or Support Defense (the supporting unit will take damage instead of the unit being targeted). All I got is everything from the season pass and an expansion pack that unlock "expansion stages" but they are not suitable for level up in my opinion. This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Tom Create Development (Orthodox, NEO, Break) G generation. Valve Corporation. (Filling up the Get Gauge unlocks new units for production outside of battle). SD Gundam G Generation Cross Rays About the Stats Kaeaja 3 years ago #1 Anyone know what each stat means? Reaction affects warship evasion). G GEN Unit Stats Visual Chart REQUIRES IMAGE REPLACEMENT Pilot Stats All Pilot stats can be raised by spending ACE Points on them with the exception of Awaken if the stat is at 0. Battle with Support Attack/Support Counter will use (EXP / Number of Participants Units) as exp gain. Discover the latest entry in this iconic Tactical RPG series. (Warships do not receive Chance steps for destroying enemy units). Units sortied from a ship can get back into it for a full HP/EN refill. Inferno Difficulty is a new mode introduced by DLC expansion pack. A Master cannot request support while defending or countering, A Leader can also request support from any units within range (including the Warship), Regular Warship Group units cannot request support. Coming from SRW I feel pretty overwhelmed here. All the participant except Warship's ATK and MOB are used here. Effect varies based on pilot stats. Same with pilots, doing the quests only let's you . All rights reserved. It didn't worth mentioning it at first because prior to 1.6.0 patch, the hard cap of stat is 999 so it's common sense the SVC cap was also 999. Once per stage if being attacked and HP goes to 0.
Buy SD Gundam G Generation Cross Rays CD Key Compare Prices As Warship itself is very strong in defend phase due to large HP and usually because AI was scripted to attack Warship above all else most of time due to being easy target, they can be used to tank and carry your first early game units. However skill will affect everyone within control area of executor, some skill can be used on ally unit outside their group such as Guest Force. The only stats I manually increased are the "crew stats" of my ship's crew and they're closer to level 99 than any of my MS pilots (DLC pilots included). It is only visible to you. When an enemy warship is destroyed, unsortied units inside the warship become available for capture (they are marked with white flags). Any unit within raid group can initiate a Link-up attack. The game auto-saves ONLY when sendind dispatches (or getting dispatch results). At 10 MOV the effect has exact same chance of Hyper Jammer. ContentsBasic InfoSquad StrengtheningAcquiring UnitsFilling Guest Unit Get GaugeDesignCaptureDevelopmentExchangeDispatch MissionsQuestsAcquiring PilotsEvolution Tips Basic Info []. Press B while over a unit to view its Movement/Attack range. Everything about game mechanic up to expansion patch is included. All the info and tips i can think of to help new players engage this wonderful series. Warship's both ATK and MOB are added to this correction. Damage dealt +20% in one-on-one, Accuracy/Evasion +10% when Lv is below 30, MP+8 per turn for allies within control area, Reduce enemy MP within ally control area by 10 per turn, The Ruthless's fight! Privacy Policy. Some skills allow to select allies from other group including Guest Force. Subscribe to our newsletter and get all the updates on your favourite games. | Could not have said that better, honestly. Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! @erobotan only captain, master and leader can activate that skill. Does anyone knows how to get a lot of XP easilly? SD Gundam G Generation Cross Rays: Tips&Technique for new playerTips&Technique - Dispatch - Develop units- Design units#Gundam #SDGundam #SDGundamGGeneratio. The game can be completed even without knowing how it truly works. Your "Ranged" and "Melee" stats are put into play here. This section may not require to enjoy the game and the formula itself is incomplete and not accurate. Reaction affects warship evasion). 2023 Valve Corporation. zerizebawalazasuk - Read online for free. It comes with a special rules that have direct impact to character/unit performance; (Unit Score + Pilot Score) * Guest Correction * Stats Value * Ability * Skill * Others, EXP Gain after Warship's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after Warship's Stats Value Correction * 0.5 ) / number of participant units, EXP Gain after Executor Unit's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after each individual's Stats Value Correction * 0.5 ) / number of participant units, ((HP/100 + EN + ATK + DEF + MOB + Ranged + Melee + Reaction + Defense) / 9, (Base Damage * Weapon Effect * Combat Effect * Terrain Capability * Critical Damage * Skill Buff * Ability * Defend Command) - Damage Nullifies - Damage Reduction + Additional Damage, ((Weapon Power + Pilot Correction + OP Part + Ability) + Awaken Correction) * Unit Correction, (((Warship's Offensive+ OP Part + Ability) + Participant Unit Correction) * Crew Correction * Lock-on Correction) - Difficulty Correction (Warship), (((Raid's Offensive + OP Part + Ability) + Participant Unit Correction + Participant Pilot Correction) * Charisma Correction * Lock-on Correction) * Difficulty Correction (Raid), Your actual damage before all the correction with %damage buff/reduction out there. Reduce 3000 damage taken from Beam Weapons. Also I find it's just easier to buy stats than waste skills on them. 97 Warships. Later on extra damage really isn't needed, as you can max out your Ranged attribute to boost damage, and the units you have factor into it. Now even with 9999 stat cap, SVC stays 999, 3) It always involve in one of character or unit stat, maybe two and maybe even more, ((Command + Auxiliary + Communication + Navigation + Maintenance + Charisma)) /1200) * 100 (%), Ranged/Melee and Defense in case of calculating Base Damage for usual battle and Raid Link-Up Damage, ATK and MOB in case of calculating Warship/Raid's offensive stats only, Damage Reduced by = Number of Support attack units * 10, -350 to -251 : every 50 points increase exp bonus by 10%, -250 to -11 : every 40 points increase exp bonus by 10%, -10 to 290 : every 20 points increase exp bonus by 20%, 291 to 340 : every 10 points increase exp bonus by 20%, One-on-one battle uses the stats value correction between you and enemy. (If a given weapon has a special effect, the FX slot will be marked with an O; view the weapon details to see the name and function of the special effect). Always use Ship Group, as in those you receive bonus exp based on the "Charisma" of the "Guest" pilot inside the ship (even if outside the ship area). The system that get included in the series is a permanent death of your unit. Blood
A warship cannot receive Support counter or defense when attacked. Deal damage as though enemy's DEF is -30%, In game translation say "Defense" which is incorrect, In game translation say "if critical" which is incorrect. Note: Not every unit is playable. Let also not forget that pilot stat also increase accuracy, majorly. Maneuverability -25.[Supply Part] MS EX Booster II: Mobility +2. You can also spend credits to increase his/her stats. English translation is incorrect. Skills can be used by each individual unit in the Raid Group only on itself (Skills available are determined by the Pilot of each individual unit). The game also autosave each turn. Ability and Skill will not work on pilot in support attack/counter/defend/Link-up Participants even when they have EXP buff applied individually on them. Having fun but oh so lost. Morale of enemy units faced become Normal after battle, Does not active on support attack/support counter, This version is different from Cagalli Yula Athha's inherited ability, All stats +350 for every Lv.1 Ability equipped, Does not stack with other version of this ability, Every 1% missing HP adds 0.2% damage dealt, Abilities that increase stat have 30% more effect, Damage Dealt +30% for Support Attack/Support Counter, MP+20 for allies within 5 spaces each turn, Damage Dealt +10% for Support Attack/Support Counter, The One who Carries on the Spirit of the Algus Knights, Restores HP/EN of ally units within the selected area every, Same effect of Warship restores unit's HP/EN with Mechanic, The One who Carries on the Will of the Golden God, -Same effect of Warship restores unit's HP/EN with Mechanic but bigger, Accuracy/Evasion +30% to ally units within 10 spaces, Does not stack with similar area of effect ability, Unit Performance: Stats and Terrain Capability, Increase Critical Chance for every 100 points on MOB by 1%, Each 1% of missing HP will add 0.5% bonus damage dealt. Here is Passive income guide that you can use While you play the game and do story missions without have to worry about mo A comprehensive guide to basic gameplay mechanics. Steam Support - SD GUNDAM G GENERATION CROSS RAYS. Ok so long story short, I was really confused about what exactly each stat does in game, and the information is not made readily available. (The Master slot of a Warship Group can hold 1 unit of any type regardless of size). Reduce 1500 damage taken from Beam Weapons. !" The first protagonist of Mobile Suit Gundam AGE . 97 Warships. Skill that benefit own force will affect all ally units in the control area except skill that can only apply on one unit. Enemy will survive the attack with 10HP if attacked by selected unit within control area (Single use), Damage taken -10/15/25% for units within control area (Lasts 1 turn), Damage taken -15/20/30% for selected unit within control area (Lasts 1 turn), Damage taken -30/40/50% for selected unit within control area (SIngle use), Damage taken -50/60/70% for unit within control area (Lasts 1 turn), Movement +1 selected unit within control area (Lasts 1 turn), Movement +2 selected unit within control area (Single use), Increase Morale Points by 50/100 for selected character within control area, Does not change from Super High to Super Charged, Increase Morale Points by one level for selected character within control area, MP Consumption -25/50/75% for units within control area (Lasts 1 turn), EXP gain +10/20/30% for units within control area (Lasts 1 turn), EXP gain +25/50/100% for selected unit within control area (Single use), EXP/Score gain +20/30/50% for selected unit within control area (Single use), Selected up to 1/2/3 units and return them to warship, If skill user is selected and is first to return to warship, effects on the rest of selected units will be cancelled, MAP weapon is usable even after a selected unit within control area moves (Single use), Unit only need to be within control area to receive effect. - 85% of the 5,865 user reviews for this game are positive. Warship team can set specific character skill to be used in battle as desired, at a cost of only Warship and Master can execute the skill. Preventer, Control 3, Control 2, Control 1, Captain of Dianna's Royal Guard, Leadership 3, German Style Ninjutsu, Battlefield Pierrot. At Lv99 All unit will have almost exact same stats value except HP if never use point on it. This defaults to your Review Score Setting. This also apply to raid group link-up attack range which further establishing aggressive playstyle. Any abilities or OP parts that increase weapon power will be added. Cannot revert back unless station in warship for 1 turn.
How to level up enough to tackle inferno? - SD Gundam G Generation This guide includes damage and EXP Formula. If y Inferno Modification (also called EX tier) can only be obtained by completing specific quest. Max control area by Command stat is 10 at 999 stat. Unit's ATK is important, require entire team to have high ATK. Required fields are marked * Name * Email * Website Add Comment Save my name, email, and website in this browser for the next time I comment. (e.x. Here are all the means you have to do so. Espaol - Latinoamrica (Spanish - Latin America). Up to you, I'm just trying to do a grunt GM's work. A big thing to take into consideration too is that there are characters who have an awakening stat of 0 that will not increase without buying points/skills into it. and our Allright So aloot of people on forum is worrying about money and not being able to play while earning money or to grind endlessly. All trademarks are property of their respective owners in the US and other countries. 4 units sortied = up to 4 lock-ons; lock-ons can be concentrated on the same unit, or spread across multiple units within range). Skill has to be set in the group forming screen and can only be used by Master and Warship Captain. The Mission I tested this on was Gundam SEED's "The Land of Peace" stage. For Cross Rays, morale system has unfortunately been nerfed compare to previous installation, as it no longer has any effect on damage directly and must/require critical attack and/or ability in order to make usage of it instead. This game is full of mistranslation. Will this game able to run on Steam Deck. It kinda depends on the units you're using, as aside from the stat differences in general, weaker units will grow faster, and stronger units will grow more slowly. All rights reserved. It is a free action that let you capture them, being able to dismantle (aka sell) them ore use them, according to your wishes. Master gains an ability to request Support Attack from. 4 units sortied = up to 4 lock-ons; lock-ons can be concentrated on the same unit, or spread across multiple units within range). @Dr. Satan Bro thank you so much for contributing and sharing your knowledge and wisdom! If you want I can make you a contributor on this guide. Pilot stats are most important. All rights reserved.
Raid-Link will use individual's stats value as correction. SD GUNDAM G GENERATION CROSS RAYS get a set of brand new Dispatch Missions. I'm only on the second mission (the SEED one) but I can already say that you have to protect an area/specific units against a very large enemy force and every move you make counts, it's already a pain on normal mode, so on Extra or higher?