btw update: not sure it's optimal but is certainly funny: I tried the following variation and it works as well: bound steadfast to her, gave her lvl 1 spellmastery arcadys dazling lights, lvl 2 miasma of dull mindedness, equipped executioner hood, main hand steadfast, offhand spelltongue. To enter the cave you must click the large rock and use the rope with grappling hook. When they come online, you can mix in Old Slec or Mercy and Kindness for some powerful self and party heals. Perhaps go with a Ranger. They is few dozens of spells in total, divided into few levels. light/ zero recovery robes (durganized gwisk glas works well) + gauntlets of swift action is zero recovery under DAoM with vulnerable attack on. Vulnerable Attack R at this point you can start to make your melee attack more devastating if you like those rapiers which you should, Two Weapon Style R greater attack speed when dual wielding rapiers. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. It is a class with very powerful offensive capabilities, a great variety of spells with various effects, weak defense and very small amount of health and endurance points. Creatures caught in the area of effect receive 35 - 45 Freeze damage and are Paralyzed for 6s. It is at this point where you need a guide to show you how to configure them in order to get the most out of them. Creatures taking damage are Hobbled for 20s. Foes caught in the area of effect receive 50 - 68 Pierce damage with +10 DR bypass. Version: 1.0g | Updated: 04/05/2023 Highest Rated Guide. Foes caught in the area of effect are Blinded for 20s. Raedric you are a noble anyways and might as well support raedric as that is lawful (and don't start a bloodbath in the castle). Wizard spells are stored in grimoires. The caster gains +8 DR. Until level 7, you will play as a conventional Monk. In contrast a Priest of an evil deity is built rather more selfishly and plays like a Rogue with the exception that the enemies he engages are already going to be weakened in several ways before he starts stabbing them. This is a Free Action, allowing the Phantom to activate it, enter Stealth with a Rogue Ability, and then emerge from the shadows to deal devastating damage with the double-boost of Blood Sacrifice and Assassin. Pillars of Eternity Recommend me some good Wizard spells Link_AJ 7 years ago #1 For each level. You might take Veteran's Recovery for early survivability and respec when that ceases to be such a problem. However I play them solo thus I am biased, for example not taking Blast or Veil. At level 5, you may prefer Defensive Bond which doesn't require you to pay such close attention to what your companion is up to. These three builds are some of the best that the Wizard can offer, and are equally powerful in real-time or turn-based mode. Citzal's spirit lance is like what happens when a shapeshifting druid specialized user combines with a barbarian carnage aoe build, for a limited number of seconds. Using powerful defensive spells like Arcane Veil, Llengrath's Displaced Image, and Arcane Reflection, the normally-squishy Wizard can function effectively in close combat. So, for instance, with Durgan Steel, a fast weapon and deleterious alacrity of motion you can really minimise your recovery penalty with a small shield: 1.15 (Durgan Weapon) * 1.20 (Sword of Daenysis) * 1.15 (Durgan Shield) * 1.5 (Deleterious Alacrity of Motion) = 2.38 -.2 (Vulnerable Attack) = 2.18. Summons a hammer that strikes the target 5 times, inflicting 20 - 30 Crush damage vs. Deflection. Activates when the caster is below 50% Endurance. This does require you to be at 50% Endurance, but with very high Constitution, this will still be quite high. Launches a fireball which explodes after 6s. 2 Award Favorite Share Created by Lost Sinner Offline Characters, Classes, Game Modes, Gameplay Basics, Weapons Languages: English Posted Updated Jul 19, 2018 @ 7:12pm Yeah, I know, a super minor nit to pick. How Many Years Separate Avowed From Pillars of Eternity? By Kana Shooter. The Wizard can cast an additional 4th-level spell. The effect lasts for 60s and dissipates after a total of 15 spell levels have been reflected. Like any exponent of the role-playing genre, in Pillars of Eternity we have enough options to configure a character, this makes the theme of their builds a bit tiring to want meet them all. Once you get The Long Pain ability, you have an extremely high damage, dual-wield weapon. Launches 3 missiles at a target which inflict 15 - 23 Pierce damage. Foes hitting the caster take 3 - 8 Raw damage and a suffer -20 Deflection for 15s. I vaguely recall playing a monk back then, but I want to give Wizard a try. Summons a magical rod which inflicts 24 - 34 Raw damage. The rather strange looking Outlander's Frenzy talent is to boost casting speed. Pillars of Eternity II: Deadfire > Guides > Lost Sinner's Guides 141 ratings Aloth the Arcane Master (War Mage) - POTD Build Guide By Lost Sinner Wizard (War Mage) - Build Guide for Aloth. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Keep in mind though, Arcane Veil will do nothing if the Wizard is being attacked by a gun user. This is the nice Priest build with joint emphasis on party support and burning enemies to ash. All trademarks are property of their respective owners in the US and other countries. Try it if you're not doing PotD. Eder Tank build. This modal Ability allows the Monk to also boost their Intellect or Constitution based on their current Wounds, allowing them to maximize the area-of-effect and duration of their spells, or to gain huge amounts of extra health. Foes caught in the area of effect are Petrified for 6s. However, Wizards pay a high cost for each of their subclasses apart from Blood Mage, sacrificing a good deal of their incredible versatility for mastery over a single school of magic. Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning! Valve Corporation. This Ability, Blood Sacrifice, combos incredibly well with the Monk class, which gains its unique resource Wounds from taking damage. poor eyeless were dying, did not even bother to turn on arcane veil most of the time in fights. There are certain spells which are only found in grimoires and these may not be selected on level up. Arcane Veil is a must have IMO. Get the figurine if you so choose from the gv armor merchant and then you should have no problem with the shades in the stronghold and maervald. Keep as far away from enemies as possible. This page provides builds for each class that you can use in your own playthroughs.. It adds up to a pretty nice DPS. Do people really, REALLY think that they're worth 2 talent points? The Hollowing of the Dyrwood - The Finale, MIG: 18, CON: 9, DEX: 9, PER: 14, INT: 18, RES: 10, MIG: 18, CON: 10, DEX: 6, PER: 10, INT: 18, RES: 16. The Wizard can cast an additional 3rd-level spell. ), Pillars of Eternity: Lords of the Eastern Reach. Lore should be your priority. Summons a magical quarterstaff which has +12 Accuracy and inflicts 20 - 29 Crush damage. If the strike hits, the target may be knocked Prone for 3s. Creatures attacking the caster take 10 - 15 Burn damage. For level 3, either take Predator's Sense or take Vicious Aim and respec when you get to level 13 since Twinned Shots makes other modal abilities obsolete. Instead, I've chosen to build around Spiritshifting. As a secondary effect, when the quarterstaff is summoned, all creatures within 5m are pushed back 5m. The key steps, talents, traits in first 5 lvls, for example i have char lvl 3 and stealth lvl 4, and no chances neither to sneak around the Rederick's keep balcony guard, nor ghouls in cewers. Use only robes, or, if left with no other choice, leather armor. Creates a hazard which inflicts 4 - 6 Crush damage to any foe going through. Your Steam profile shows activity from April 2015. First of all, its important to remember that each will be determined by the skill tree you upload . Creatures in the area receive a -6 penalty to Perception, Intellect and Resolve for 12s. The effect dissipates after the caster has taken a total of 10 hits. Level 3- Defender. if solo! Race: Human, it is good for the might bonus and the overall theme of this character is to be best when the battle gets tough so the racial bonus is good. Summons an independent duplicate of the caster at the target location. There is never enough of spells improving aim, casting speed or/and deflection. In addition to this, you need a character that has the ability to face it and with the builds of Pillars of Eternity that HDGamers brings you, you will get. Use your spells sparingly when in battle. You must then roll against damaged enemies' Will to inflict the Dazed status. Arcane veil gives you somehting like 70 def. And you don't seem a player that will dig in deep rules and read a lot about character building and tricks before play. Summons a magical war bow which inflicts 29 - 44 Corrode damage and has the Superb (+12 Accuracy, +45% damage) enchantment. Foes caught in the area of effect receive 30 - 45 Corrode damage. Frenzy is not great at low levels because you don't need the Accuracy penalty. The duplicate fights with a wand that does Shock damage. But That stupid weapon didn't want to use weapon focus acc bonus for some reason. I wish there was a way to buff my enemies, so I could steal duration better. With Delterious Alacrity (1.5), Citzals Lance (1.2) and the gloves of Swift Action (1.15) you get a 2.07 recovery modifier, which means you could wear a Durganised 25% recovery penalty armour with basically no penalty. Foes caught in the area of effect are Paralyzed for 6s, Dazed for 10s and Sickened for 12s. Wanted to try this out. Or with companions? Foes caught in the area receive 22 - 26 Freeze damage. A case can be made for Fire or Moon Godlike but they have to helm and I find that is a bigger con to the needs of this purticular character than their racials. The secondary effect is weakened (-7 penalties). (you can kite 1-2 enemies at close quarters but not a pack of bears or sporelings). Wizards are limited in the number of spells that they can cast per day as shown in the table below. The Accuracy of the hammer blows increases by +5 with each strike after the first. A high MIG 18 isn't needed for damage spells. Wounding enchantments usually aren't good with high int builds, due to the wonky damage calculations - intelligence extends the duration of the wounding effect, but also lowers the damage per tick, leading to lower damage overall. Absorbs up to 100 points each of Burn, Corrode, Freeze and Shock damage. That is, don't use fixed abilities or attribute bonuses that are tied to specifics that would limit a player's ability to come up with a character and then use the the character generation process to build it without feeling that they're being limited. Now that immunities are in the game I'm hunting for something that'll work vs most enemies, and the best options I see are Steadfast (slash/pierce + outmaneuvering) and Bittercut (slash/corrode + sabre). Level 2- Weapon and Shield. Could you guys give me a balanced attribute allotment? With high int, you could easily get 4-5 ticks of DoT from the Wounding effect, and they seem to stack from each hit (tested it yesterday). Great cc + solid damage. Coastal aumaua can be considered too but that would be a "Court Djinn". This guide is POTD/Upscaling party oriented but its complete. That is, it's just another way that hard set racial or background abilities constrain good role playing at character creation. You have a limited amount of those and not always you can set a camp. Defensive spells like Arcane Veil or Llengrath's Displaced Image will help keep the build alive in melee combat even as it causes damage to itself, allowing players to use the full range of Monk Abilities in Pillars of Eternity 2. That is why we bring you these options that are quite competitive but, unlike the ones you previously saw, are a bit more complicated to achieve. If he want's to be a ranged mage, he can dup res. This guide is aimed at suggesting a wizard build strong across multiple functions (cc, disruption, interrupt, one-on-one melee duelist), no glass noodle, a team-player first and foremost, yet a badass who can in a cinch pull victory from the jaws of defeat should the team be almost overwhelmed, and do so with style to boot . In temple of eothas do the same standing behind @ doors with every group you pull and at lvl 2 split pull the shades (takes a lot of patience unless you are a pale elf here) Getting remgrands cloak helps too for the temple in the gilded vale Inn chest. Wizards are the most powerful and flexible of the spellcasting classes. The caster gains +3 Move Speed and +20 Deflection vs. disengagement attacks for 30s. All the selected abilities work with it (note that Enervating Blows is not one of these) and the bane-type talents increase what is already high damage further. You now have a Wizard plus a Phantom who will both shoot arrows at enemies that terrify and do solid auto attack dps. The cloud inflicts further damage if creatures remain in it. In your case here, you have what should be a Vailian battlemage who because you want that additional point of Might, you end up choosing a homeland that has the attribute bonus you want rather than the homeland that fits the character from an RP perspective. Webbing is a great puller, minor missile scrolls for the targets you need to kill. Privacy Policy. Level 1: Slicken (cc this good too good to pass up), Level 3: DAoM is probably best although if you think you can just use potions of it you can maybe take Fireball, Level 4: Flame Shield or Pull of Eora or Ninigauth Shadowflame (especially on distant rime build), Armor: Osric's Family Breastplate (Durgan refined), Gloves: Pilferer's Grip or Forgemaster's Gloves, Ryonas Vambraces, Rings: Ring of searing flames, ring of deflection, ring of protection are all good generally. Arcane Veil doesn't last that long so you may want to have an escape plan (Fleet Feet or similar).. ), Difficulty: PotD Best Team Role: Crowd Control and off-tank dps, Team based or solo (if emphasizing defensive talents first). You want to boost perception, might, and Int. At 1st level, a Wizard selects 4 1st-level spells to learn alongside Arcane Assault. Best choices are: Attributes - focus mostly on intellect and might. I wonder if you will hit fast enough with the daggers to chain interrupt as their interrupt are quite short (mosquito on the other hand is a fast weapon with a ridiculous..75 s interrupt. Spells targeting the caster are reflected back at their source if the spells are 5th level or below. You should be able to get around 4-6 missile scrolls. Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Players can enter stealth at any time outside of combat, allowing them to start each fight with a boosted damage spell, potentially wiping out several enemies before the battle even begins. I didn't remind that from old plays. Pfft, I don't even use Shields for the Faithful. As to which is more OP, I think you can make a case for either one. This made HDGamers look for the best options to minimize the tedious task of finding the best alternative within all these builds of Pillars of Eternity . The game has been changed afterwards, including changes to the attributes. Reflex). The target of the spell receives 20 - 35 Shock damage. Foes caught in the area of effect are Sickened and Terrified for 2s. Creatures caught in the area of effect receive 25 - 35 Burn damage. The target is Paralyzed for 8s. A Chanter's strengths don't dispose her to being the being the fastest killer on the battlefield so this build focuses on defence and passive aggression. If you need to soften up a high-defence target first, Fractured Volition reduces Fortitude. However, what might not be immediately obvious is that this bonus doesn't require a weapon attack or even a Rogue Ability, and players can use it to supercharge their most devastating Wizard spells. For as long as the effects last, you may be able to outperform Fighters in combat. The weapon focus is for the Tall Grass pike or the Hours of St. Rumbauld great sword which can knock enemies Prone on a critical hit. Hardening Veil makes this even more powerful, but typically I would only grab it if I have a free talent slot or if I making a . This melee Arcanist can be further enhanced with spells invented by Eora's most famous Wizards, Concelhaut's Parasitic Staff and the late-game Citzal's Martial Power, allowing them to match Deadfire classes like the Fighter or Paladin in close-range damage. Foes caught in the area of effects are sickened for 20s and have their Health and Endurance concealed. Causes 9 - 16 Burn damage per second for 10s to the target and any creature caught in the path. +0 vs. Will (for attackers hitting the caster), +10 vs. Deflection / Fortitude (for attackers hitting the caster), Primary attributes: Might, Dexterity, Intellect, Fortitude / Reflex / Will: 20 + 3 / level, Draining (20% of damage inflicted restored to Wielder's Endurance). Since ever. Blast DR bypass for Blast increases by +5. Does anyone have suggestions for 3.0 wizard talents? Reposition switch to scepter and finish off at range. If you compare yourself to Aloth, he's got 12 10 11 16 16 13 and is a capable and versatile wizard. Savage Attack works well with Spiritshift attacks since they have high Accuracy. At first, you'll likely be using a bow but when you get Greater Focus at level 2 you can open with Eyebite which will help you land your physical attacks. Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) If you use Concelhaut's Parasitic Staff or Citzal's Spirit Lance you'll probably want Two Handed Style, Savage Attack and Vulnerable Attack. your bread and butter defensive ability, essential first line of defense especially as you will be spending a lot of time in melee, Blast R (team) / Fast Runner ! Detailed Companion Builds? Then again, most people say the only thing you need to optimise Citzals in terms of talents is two handed weapon talent so it's not like you couldn't take that and leave the option to use it always open to yourself. Carnage turns this into an AoE effect and Threatening Presence makes it more likely to proc by lowering enemies' Fortitude. Foes in the area of effect take 10-16 Raw damage and may be Dazed for 6s. They like to take a nap on a grass more than anybody else. Unlike Avowed, Pillars of Eternity 2: Deadfire is a classic top-down CRPG with a team of colorful companions, real-time or turn-based combat, and a deep character creation system. What's specific for a wizard is that even if he knows a spell, it must be moved to his spellbook (Grimoire). Not only for having a unique gameplay but also for bringing us a series of missions that will demand the most of all our talent . May be it's better just forget defences for most of the game and use buffs just for offencive purpose. Pick spells to your Grimoire carefully as you're not able to change them during combat. RELATED: Avowed: Every God As Seen In Pillars Of Eternity. Wizard, i think is the most versitale class in the game, and i never can't imagine that solo run will be so interesting and exciting. Espaol - Latinoamrica (Spanish - Latin America), https://forums.obsidian.net/topic/93998-potd-melee-wizard/. Class: Wizard (no-sub) Progression: have to pick your quests and fights effectively early on, beyond level 5 it's manageable and gets better every level up from there. Only the level of a spell matters, not it type. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Here are some tips and tricks for creating the perfect build in Pillars of Eternity. Arcane Veil provides an additional +25 Deflection. The spell selection focuses on self-buffs and spells with a fast casting time. She (this character in the wizard template) has only been knocked 3 times in my game and I know at least once it happened because a dominated party member insta gibbed her when I was preoccupied elsewhere. How do I get the best Pillars of Eternity builds? The tentacles cannot move but attack nearby enemies. However, combined they give you a way of overcoming high DR without compromising offence too badly. I tried the following variation and it works as well: bound steadfast to her, gave her lvl 1 spellmastery arcadys dazling lights, lvl 2 miasma of dull mindedness, equipped executioner hood, main hand steadfast, offhand spelltongue. Creatures caught in the web are Stuck for 3s. Also read this thread, it might prove useful: Deflection isn't everything for a frontliner though, since there are three other defenses that are relevant. Perception to hit things consistently, intelligence for increased duration and area of effect. Merciless gaze, health buff spell, accuracy buffs. I mean more than usual. optimal starting stats and late-game signifficance for wizard optimal starting stats and late-game signifficance for wizard By Vorad, (steadfast on wizard means you target will instead of deflection on enemies). Arcane Veil is great BUT its per rest. However, it is difficult to know what you need to create this hero due to the huge number of elements that make it up. If you prefer a more hands-on approach, you can open up with Psychovampiric Shield from level 3 and go in swinging. The Wizard's attack does 20 - 30 Crush damage and pushes the target back 2m. Level 6- Hold the Line. This guide has you covered by letting you know which Pillars of Eternity 2 Wizard subclasses and multiclass combinations are generally considered the best. This is a Fighter built for lethality rather than defence. Wizard builds are fairly simple, I'll give you the standard ranged Wizard build but bear in mind you can play Melee Wizard if that's your fancy but it's a different build. Armor: Nomad's Brigandine. The caster gains +3 DR and +30 Concentration for 45s. Should I still be focusing on the elemental damage buffers and the Blast talents? Love the custom portrait. = principle to the concept of the class, R = Very Highly recommended O= Optional but good choices, Arcane Veil ! In second order increase dexterity. Unlike most of the Wizard subclasses in Pillars of Eternity 2, the Blood Mage doesn't lock the player out of any specific magic schools, allowing them access to all the most powerful spells. For more information, please see our If some casters in the back, cast mind fog/flame wall. Race - Death Godlike that gives +1 to intellect is the best choice as it deals more damage to enemy that has less than 15% of health points. RELATED: The Best Weapons For Pillars Of Eternity 2: Dead Fire. Penetrating Shot is good if you plan on using Caedebald's Blackbow. If you think that we should update any information about Pillars of Eternity Builds or that we have made a mistake, do not hesitate to write to us! all the ninigauth spells basically. These three builds are some of the best that the Wizard can offer, and are equally powerful in real-time or turn-based mode. Since Deflection is in the crapper, I don't try to repair the penalty from Reckless Assault through Deflecting Assault. Because of low Resolve, you will have to play slightly cautiously at first. Creatures caught in the area of effect receive 50-65 Burn damage. Foes caught in the area of effect are Terrified and Weakened for 20s. Savage Defiance combos with Fighting Spirit: when sufficient damage is taken to activate the combat boosts, you can heal yourself. Sign Up Forums The Outer Worlds 2 Avowed Pentiment Grounded Thanks, guys for your comments. Spelltongue and shield to prolong buffs and killing things with summoned pikes? Pillars of Eternity 2: Deadfire is out now on PC, Xbox One and PS4. Skill points should be split between lore, athletics and survival. and our Enemies struck by bolts of energy from the bow are Terrified for 4s (+0 vs. Will) and the bolts will jump up to 12m to strike another target. Some of them can hurt your allies. Inflicted damage is transferred to the caster. When they unlock a new spall level, they can select two new spells to learn. March 2, 2016 in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning! If Might 18 was a requirement, but it's not. Causes 30-50 Shock damage to any creature caught in the path. The target receives 18 - 26 Freeze damage and suffers -10 Accuracy for 15s. 1.) For 60s, the caster may cast these stolen spells as often as he likes. Pillars of Eternity: Lords of the Eastern Reach, https://forums.obsidian.net/topic/84132-i-think-characters-should-get-a-couple-of-free-talents-at-the-start/?p=1784750. use medium shield (or small buckler) and a + accuracy weapon like a rapier. poor eyeless were dying, did not even bother to turn on arcane veil most of the time in fights. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=46aelfrCo-0&index=12&list=PL4UqltmSKaEeCbgMY7nx2U0kngJ77wwhX&t=10s. Is there a comprehensive wizard guide somewhere this community recommends? Just trying to figure out what would be the best route to go. However, your Endurance may give out before your protections do. Only a blood mage can reliably reload those slots. Each time it does so, damage is halved. Now that you know which are the best Pillars of Eternity builds , the only thing we have to do is show you what you need to get them. The effect jumps to nearby foes, damaging up to 6 additional targets. What are the best Pillars of Eternity builds? If its Endurance is reduced to 0, it becomes a Spectre under the caster's control. And yes wizards an certainly solo the game. All rights reserved. Background - best choice is explorer, merchant, scholar, aristocrat or scientist. Same as other buffs. All Activity Home Pillars of Eternity Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Daggers also fall under weapon focus noble anyways as rappiers daggers and rods are all in this weapon group. Cape: Cloak of Deflection. The weapon focus encompasses reach and missile weapons to support a hybrid playstyle. Right now, im 18 10 10 17 18 4. Thanks. The caster gains +25 Deflection and +20 Reflex along with a +50% hit to graze conversion (if the attack targets Deflection or Reflex) for 45s. The basic idea is to open up with Flames of Devotion which - combined with a shot from an arquebus - will damage or even kill a backline enemy while providing a decent boost to all allies. However, in the long term, it's better than Barbaric Yell. A given grimoire may hold no more than four spells of any given level. With this out of the way, the Paladin can get stuck in with a great sword while boosting the Accuracy of the entire party. I come up with the character and only then fit the in game stats to what I've imagined. No specific builds are needed to finish the game. Some of these suggestions for talents etc in this guide will no doubt be familiar to veteran wizard players, and I also have to say my choices for equipment, armor etc, have been done to fit the overall concept of the archetypal in my mind battlemage), to match the overall package. You need to be a member in order to leave a comment. Therefore, we will explain step by step how to create these incredible configurations for your character. Each missile may bounce up to 5m to hit two additional targets. Creatures in the area of effect receive 50 - 80 Freeze damage. All rights reserved. Affected creatures become Stuck for 3s. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Creatures caught in the area of effect have -1 Move Speed. essential talent as you want to be a great interrupter it helps your team when you attack at range and you when you zone in on an enemy in melee, it also comes at the time you get lvl 3 spells and delirious alactricy of motion. With 1 or 2 weak enemies you can also finish them with a rapier. It is also convenient to explore other alternatives. Privacy Policy Cookies About us Contact, Polticas de Privacidad Polticas de Cookies Acerca de Sobre Nosotros Contacto Colabora con HDG, Pillars of Eternity Tier List - May 2023 (Complete List), Pokmon Brilliant Diamond and Shining Pearl. Grimoires may be switched but this prevents spellcasting for 10s.
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