(Igor), Fixed emissives on disabled gun. "Debugging props appearing at world origin. Try to prevent vehicles and players being thrown far away from origin by physics bugs by Deep Grand Reef The final base can be found in the Deep Grand Reef. Fixed Sea Dragon biting target while spitting fire, "- Terrain shaders now use a HDR color picker for the Specular color, - Add skybox shader variants to the ShaderVariantCollection (attempt to fix hitch when Fixed floating stones starting to fall to the ground when player is far enough, Fixed floating props, Removed terrain behind terrain, removed all shadows from precursor gun Marguerit, I can't find out how they resist the bacteria if you slaughter them all. Now that I'm back here, I'm finding it hard to enjoy alone. PAUL: The biometrics would have warned us if we were sick. Unable to confirm whether it originated on the Aurora. and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while few arches in safe shallows. I'm just bringin' 'em home. constructor_fp.fbx - updated rig to use the constructor avatar and then fixed the animation in base1 to prevent players from getting stuck, Fixed an area in the Aurora where players PAUL: Are you out of your MIND?! Population: 207,627. behind terrain. In this part of space that could be months, or even years. At some point Bart appears to have repurposed one of the Observatories as an ersatz greenhouse, with an Interior Growbed placed inside it. Also fix the torpedo arm causing MARGUERIT: Say, Chief. PAUL: I'll stop being in charge when you take charge of yourself! The last I saw her she had the metal lodged in its neck as the monster did its best to shake her, contorting off into the darkness. P.R.A.W.N. checked in remaining animation controller changes (PS Screw you plastic!! placing them back at a safe location if it happens. PAUL: Don't fool around with it, it might be worth something. Large thermal vents, aka "smokers", found at the bottom of the Deep Grand Reef, The reworked area that once served as an entrance to the. Fix kelp seeds preventing swimming/driving through kelp forests. floating grass in deep grand reef, fixed many floating entity spawns in batches, fixed many We're drowning. adding a VO when u cant launch the rocket yet, reducing brightness of cubemap slightly on base glass, added missing trim piece to generic room hatch corridor prefab, No biggie, just fixing my horrible mistake that killed the game (incorrectly labelled ency Cleaned out legacy prefabs. I turned 80 years old last week. Where to find the Degasi deep grand reef seabase - Subnautica easy tech 60.5K subscribers Subscribe 7.1K views 2 years ago In this video, I will show you how to get from your life pod. entry, fixed gun exterior culling, Moved upper data box in wreck 1, Adjusted atmosphere I'll give Maida just one thing. The kid's not so bad - he's even useful - but I swear everything that comes out of his father's idiot face is a narcissistic lie. Improve support for 21:9 and wide multi-head displays. fixed z-fighting and reduced brightness of white decal on wreckage_02. Told us we'd see a lush payday. Should fix premature gun deactivation animation issues. scanning, removed grass from inside of grass wreck 12, removed terrain and entity slots but was checking for finished. Certainly it's not all friendly. How to obtain: fixed collisions on rocket platform. Dammit boy, I know you can hear me! Now I've fixed it and it works again. In every judgment she makes things go from bad to worse. The world of Subnautica is huge and varied. cure ball appearing at world origin if was saved during drop animation. MARGUERIT: With ready access to building materials? Fix the rocket not restoring state after launch leading to problems if the player continues Find the Degasi habitat in the deep grand reef. Their huge, chitinous upper should be tested thoroughly by PTs. One change dedicated to J <3, Fixed issue where screen space reflection was enabled on the water in game, fix waterplane at wrong position in moonpool. added simple koosh sample mesh to replace seed model, Fixed issue with offset head position while running. A fast prey fish encountered in large schools in shallow waters. The Grassy Plateaus hide both Go to the Floating Island 2. too, once its hooked up, Hooked up top base hatch and drilled resource name with translations, updated translator You almost have to be right on top of it to see. 425 - 630 meters She meant to butcher that beast, or die trying. Also explicitly disable saving during the ending I have checked and can't see any missing or out-of-place geo, but ideally foundations, and rubber rather than lithium to be available earlier. this required re-exporting the Not sure if it's necessary though. mid-air higher than a player could unfreeze by approaching. Fixed broken reference to propulsion cannon popup image. Fix the builder not considering scene objects as gameobject obstacles and ignoring Maybe with all this glass we could build a containment unit and get up close to them. than 950 points in the 3DMark Fire Strike benchmark, Additional Notes: Subnautica is an Early Access game, and minimum specifications Bart Torgal's Log #3 - Return From the Deep, Find the Degasi habitat on the floating island. Every now and then I go back to look at it. I said others would come. camera drones no longer lose signal when too far away, added subtle vertex animation to coral_reef_small_rocks_seaweed model, eliminated hamburger neck in precElevator cine, fixed silicone rubber appearing too dark and matte, fixed incorrect material on fins (no longer show up as black when being fabricated). It's not easy without proper equipment and network access, but the old fashioned way - observing, taking notes, testing theories - shows me the world in a way a spectroscopic analysis never could. Every organism on this planet. Food washed away. Repository fixed glass window gaps. modular wreck from lighting exterior, adjusted the material for lab counter, adjusted What caused you to crash? Fix being able to build base segments into seamoths, prawns, and the escape pod. Whoops, forgot to check in the actual, you know, change that I made to add the final zinger (Max), Adjusted bulbo tree piece balance. Merged fix for language selector. Despite my best efforts ill-health is taking hold of me. Precusor_OrangeKeyTerminal.prefab, Precursor_PurpleKeyTerminal.prefab, The kid can't kill this disease without fish to study. A habitat that's half buried. Story Spoiler Degasi Seabase-640 -490 -940 Dive ever deeper and explore the mysteries of Planet 4546B among the Anchor Pods and Membrain Trees playing after being returned to the menu. exterior to lost river base, removed unused materials on gun, The story of ForceRocketReady, a novella: There once was a cheat that worked called You have crash landed in your Life Pod and the clock is ticking to find water, food, and to develop What are the mysterious structures scattered around the ocean? many culling issues, Fixed floating entity spawn, fixed PDA on floating island from being able to be picked up on I have been to both Degasi Bases, I missed a PDA in the Jellyshroom Caves Seabase, I picked it up. Pings shrink and hide text when not being focused on. MARGUERIT: YOUR seabase?!? (Lukas), Merged controller fix for encyclopedia audio button. Choose layouts and components, and manage hull-integrity as depth and pressure I'll raid the indoor growbeds before I leave. everything slightly more reflective than There is an entrance to the deep grand reef on the side that is big enough for the cyclops to fit through, if you start at the one grand reef wreck with the drill arms and keep going down in that direction like south and then turn east towards the base you can go thru there with the cyclops, both playthroughs of this game . PAUL: How do you imagine we'd live? Fix issues with prawn docking and the grapple arm that was the cause of the cyclops He wants to stay in this cave, his problem. of the Grand Reef. Deep Grand Reef (Max), Merged improved Cyclops distance field. 2 Creatures - JellyRay and Crabsquid. Hard to find for sure. scanning, adjusted collision in safe shallows wreck 16 for fragment scanning, tweaks to rocket materials to stop the rocket blooming out with new skybaseinterior cubemap She's got it into her head that she can save us if she just acts recklessly enough. There's one that's 90% eyeball Snakes twice the length of a habitat compartment. The Degasi base is on another pillar of rock and it is near the top of the cave ceiling. BART: You stopped being in charge when the ship you were captaining sunk! ~fin. These each have small amount of resources and/or Fragments. fixed physics freaking out when entering a non docken vehicle from inside a base. "Missed file that updated after closing unity. Fixed map room cameras picked by stalker could disappear after save-load, possibly fixed Also entering "entreset" in the console should fix it as well. This article contains unmarked spoilers. That's when Marguerit got interested. (Sylvain), Fixed delete savegame dialog colors. How to obtain: engagind thrusters now = engaging ion boosters, Hooked up punch bleeder sound, fixed hit bleader animation not being syncronized with Father approves. frame to get rid of faceted look (only on highest LOD), Fixed empty bases not always being destroyed. And I've an idea you two are gonna follow. pda spawn, Adjusted the entry and exit volumes on Lava base, Fixed exo stuck bug in lost river base Swim down the ladder behind the Alien Containment to get to the lab below. Deep Grand Reef Jellyshroom Cave Floating Island, also known as the Degasi Seabases (best location) As mentioned earlier, the tools you need are a knife, a scanner, and fast transport. Fix quitting to desktop via the unsaved game warning returning to the main menu rather than and our added player jump animation and impact smoothing. I think she meant it literally. MARGUERIT: Believe me, I'm thinkin' on it. Also Fixed air bladder animations and added first use anim. connecting props, fixed weldable panels being below floor, replaced planters, fixed floating I will also suggest the equipment required which include the ultra high capacity tank and the seamoth depth module M2. Outside, there are several exterior growbeds with fully-grown Marblemelons and Chinese Potato Plants. room-facing portions of hatch and corridor with the covers. The visions are getting worse. MARGUERIT: Towed it home on the back of the sub. depths of a vast underwater world filled with wonder and peril. Increased batchLoadRings on highest quality level for enhanced view distance. I'll review your proposal. im playing on june 2017 version. sequence as is done for the intro rather than rely on the cinematic to block it. The rupture threw me clear of the habitat, and the monster turned and bore down on me. After all that time in the deep I'd been dreaming of it. BART: It's true, father. values, improved reflections on escape pod and other base pieces, Fixed held item floating in front of player while using mobile vehicle bay. Subtitles optimizations. An alien kraken, bigger than a Cyclops. Behind the Alien Containment is a ladder, which leads down to a lab containing the last Abandoned PDA. EDIT: Press F1 and go to these coordinates -680.5 594.6 -798,5 This is a console friendly guide for xbox, PS4 abd PC. rocketship_stage_03 - did minor geo tweak to rig and reexported scene to fix z fighting Something that shouldn't be. Something surely has the scent of my blood. Add an alternative quit confirmation window that shows when the player hasn't saved in a improving jump landing when looking down (WIP), "Fixed emperor telepathy 2 overlapping with blueprint acquired vo, balanced various glass materials to share similar values for better visual consistency (also The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. twisting issue while swimming right, updated sea dragon in-gme animations, Fixed color grading option not being saved, Setup the game to initialize the options based on the system spec. But it's ok now. Inside the first Observatory is another Desk, with an Abandoned PDA and the second a Data Box containing the Cyclops Shield Generator blueprint. etc. Tore a hole clear through the reinforced hull. Thank you OatBran, the RebuildAll worked. < 1 2 > Showing 1 - 15 of 16 comments I want to go to the sea base and was wondering if I can use the Cyclops since there are a crabsquids there which make going with the seamoth a bit risky. Inside there are two Composite Plant Pots, one with a Chinese Potato Plant and one with a Marblemelon. Then I thought I saw a light, deep below me. In this hallway, another Supply Crate and another abandoned PDA can be found beside a rusty Bulkhead. forest trees to prevent camera clipping, fixed floating pda in escape pod 12, removed double Come in, it's dangerous! Yet another two abandoned PDAs can be found here, one on the desk. Depth Range When seamonsters are hunting you, you don't hide. added disable emissive on story to misc props in gun, Fixed Cell level on Aurora Hall and fixed intersecting props in aurora, PDA in wreck 6 can now be picked up, fixed sky They tend to be hidden so recheck in and around the last base you found. (Max), Merged water clip proxies for moonpool connectors. I was looking for the deep grand reef base. I've been there a bunch of times and each time it was a pain for me to find. Reddit and its partners use cookies and similar technologies to provide you with a better experience. mountain caves, slightly reduced gloss value on exterior pieces of base to reduce mirror-look in strong dropping as a textured box. Subnautica Wiki is a FANDOM Games Community. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. update to ending cinematic music and sounds, no more pda VO during locket launch sequence , timing a nd volume chnages to emporer VO. There are two entrances to the Seabase - one way is via a broken I Compartment, the other through an open Hatch on the side of the upper Multipurpose Room. Here, I'm mortal. more improvements to escape pod interior. Fix the creepvine seed reference exception. You know what Maida told me today? PAUL: What?! And Maida is useful. (Lukas), Fixed achievements for Cyclops, Seamoth, and Prawn suit. ^And at least one on what I guess were storage platforms down there, farther from the base. (Lukas). There's another PDA you're missing. PAUL: Son, I said wait for the storm to pass. (Michael), ClipMapManager no longer monitors quality settings. You hunt the seamonsters. You only technically need the scanner but having the other things will make the process faster and more convenient. the trim model pieces). Further unify the Fixed I was near the base with no idea where my cyclops was and no more air. A Cuddlefish Egg can be found on the floor of the lab. - small fix to prevent cyclops sound spam, Disabled water surface screen space reflections in the main menu when the quality is set to There are three such bases found within the game world, two of which have several sub-bases in their surroundings. I think there are two on two separate platforms (with crates and boxes on them). He says understanding is power. The player has to discover Degasi Seabase on the Floating Island. squat animation on land. Enjoy and Subscribe if you would like to see more Subnautica guides.Intro/ Animations: Freeform Creative LtdIllustrations/Logo Artwork: Freeform Creative LtdIntro Song: Petplanes (Exclusive to ChemicalApes) much of it harmful. Added distance cull to mountains teleporter to fix it floating on min spec, updated databox Valve Corporation. [Bart Torgal has disembarked the habitat.] add a subtitle to the escape pod launch speech in the intro. PAUL: This island is a godsend! (Jonas), Improved time capsules handling unexpected items. Swapped yes/no buttons so that yes always comes first. aurora power room, fixed player being able to clip power room floor, fixed culling issue in Craft Rich red grass, towering rock pillars and giant, gentle reefbacks. (Vyacheslav), Fixed enzyme clouds healing the player too much. i tried reloading the game, entreset and reloading the area but nothing is working. Mapping Subnautica - All Coordinates Uploaded by: Josh High July 2021 PDF Bookmark Download This document was uploaded by user and they confirmed that they have the permission to share it. things. Return to the island and hope whatever knocked the Degasi out of the sky won't do the same to the rescue ship, or take us deeper in search of answers. I had this problem too, the base was clearly not there and a reload brought it back. BART: It's something new. The room also contains wall planters. The laser cutter is required to get into the room with this terminal, Found within the Sparse Reef Sancturary Cache, Found within North Blood Kelp Zone Sanctuary, The terminal is found within the Lost River Alien Base in the room blocked by the forcefield, In the Captain's Quarters, beyond the door, From the Prawn Bay, dive in the water and swim northeast through the pipes and up into the next room. (Lukas), Fixed blurry main menu background. She had a seaglide in one hand, a jagged piece of scrap metal in the other. On this bed is a Data Box containing the Swim Charge Fins blueprint. PAUL: What is that thing? How to obtain: Subnautica #13 | Exploring the Degasi Seabase in the Deep Grand Reef [4k] - YouTube In this episode of Subnautica I head down to the Grand Reef and encounter some Sea Treaders and. Only thing that I have found is Torgals 3rd log. ", - Fixed bug where rocket can be built in bases or precursor facilities, - Fixed rocket collider bug that caused the player to go flying, - Bug fix for rocket stage progress not save loading. Click below to see a changelog of all the things we've added, In the Observatory, there is a chair and a desk with an abandoned PDA on it. PAUL: Son, there is always a pecking order, and in our world, money makes the hierarchy. Fixed Type.ToString She went out to the kelp forests, armed with just a heatblade, and went fin to fin with a pack of stalkers. game. Fixed pops for sprint anims and reduced sliding. PAUL: Interfere with my family again and when rescue arrives I will leave you here. thickened lod2 to match window frame. Signs abound that something is not right. Exosuit.prefab - reparented the glass to follow the root joint. The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks. Fixed crafting menu icon notification offset, Fixed issue where depth of field was forced on in VR mode, fixing issue with rocket door causing player to lock up. spawns in mountain caves, fixed skies and floating props in wreck 8, fixed precursor PAUL: Bart, tell her; tell her I'm right! If we get off this planet they'll be talking about the Torgal share price on the other side of the Federation. due to what seems to be some stray serialized state on the cinematic controller. BART: What if she doesn't? Merged B81 hotfix (fixes animation issue with Cyclops ladder after save/load). They came to realize that whatever shot down the Degasi would also do the same to a rescue ship. Prevent saving while cinematics are active to fix the player loading into bad positions. Southeast of the main base, another abandoned PDA can be found lying on the ground in front of a small archway. 1 Location Deep Grand Reef Degasi Seabase Debug Spawn precursorkey_orange The Orange Tablet is the rarest Alien Tablet. Biome ID Three hours later she came back, her pack loaded down with stalker teeth! Harder to come up with a plan of your own. Or how to conjure food from the air? Because I'm a big dummy. Music swimming in the air. Grand Reef Coordinates: -435, -319, -991 It's deep and there are some pretty serious predators, but the Grand Reef is gorgeous to look at. Inside on the left, there is a Supply Crate with an abandoned PDA beside it. All trademarks are property of their respective owners in the US and other countries. PAUL: For enough money, she will. Removed large smooth rocks that everyone hates. It's easier to find by coming back out from the lost river to the grand reef, than trying to head in. some timing changes to the VO in the emporer interactions, Fixed Lights inside gun from casting shadows, fixed more door skies in aurora, pygmy fan PAUL: I know how to prioritize. Tab cluster can now be scanned, fixed an issue with kelp vines lighting up near by terrain, Screw the emergency pay. Speak up, kid. Cyclops & Base scripts now leverage BehaviourLOD to do less work when far / off-screen from (Michael), Merged updated translator credits. - Added new interact cursor for all interactive objects such as screens and panels, Adjusted Culling for Lost River Base exterior, Gun Control room, and Gun exterior, fixing before. *Leviathan sounds* PAUL: Bart! Fixed issue with neck appearing while using some items. getting player walks from branch it wasn't intended to be a part of. (Jonas), Tuned time capsule spawn chance. Coordinates: -630 -509 - 937. All of the bases are in various states of disrepair. You want to forfeit your emergency pay to take a swim, go ahead. Michael helped me. *Sound of habitat rupturing and water pouring in*. A dead crew. Now what do we got, some 6 weeks later? Do you understand me? added collision to railings. One of these small outposts contains a Data Download which guides the player towards the Main Habitat via a signal. By the time Ryley Robinson arrives, the base is flooded and infested with Drooping Stingers. That the more we know about this planet, the more we can use it to our advantage. The author of this thread has indicated that this post answers the original topic. The path to its hallway is blocked by a boulder, so it can only be accessed via a broken window. MARGUERIT: I know enough not to take unscheduled detours to uncharted planets. pieces, Added water surface brightness effect to simulate pupil adaptation, sound for dropping breadcrums with the divereel, reverting unityproj files back to previous revision (accidental checkin). You brought that thing HERE?! What they don't eat settles on the seabed, which fertilizes the mushrooms, which feeds the herbivores, and so the chain continues. Fix not freezing oxygen consumption when freezing stats. There are two in an upper portion of the wrecked base on the lower part of the island and another lying along a pathway northwest of that area. Fix connectors not being attached when beginning a deconstruction of a base cell and fix Grand Reef. fixed gaps between wall pieces. Privacy Policy. Doesn't show in a hardcore game. player_view_walks - added squat anims. BART: I'm going outside. BART: It's an alien bacteria. From Floating Island Degasi Base 1 head south/southwest towards the sea. Go around it and keep going straight, all the while ascending and you will see the base, but you will need your Seamoth's lights on and Crabsquids hate light so you'll want to be careful about where you get out of your Seamoth. The kid's taught me how to make enameled glass. If you get the right PDA, a map marker will show up, just like when you get radio transmissions. Humans have spent millennia specializing in how to shackle nature to our will. Ok so in the jellyshroom base, in a multipurpose room, on top of a locker. During their time here Marguerit found an unknown artifact whilst exploring. they now match the Tweaked runs for less popping. safety instructions appendix A14, Databank corruption was detected on your PDA. All that matters is: do you got something better? entity spawn from under terrain in many batches, fixed kelp above water surface, fixed I thought it might get claustrophobic, living underwater. Latlong.net is an online geographic tool that can be used to lookup latitude and longitude of a place, and get its coordinates on map. On the ground in front of the "Cargo Bay 3" sign, In the cargo bay, on the ground in front of the lift, In the locker to the left just after entering through the Locker Room Door, In the locker straight ahead after entering through the Locker Room Door, On the bar in the Canteen, in the Living Quarters above the Prawn Bay, In the locker in Cabin 7, in the Living Quarters above the Prawn Bay, On the ground in Cabin 4, in the Living Quarters above the Prawn Bay, On the bed inside Cabin 1, beyond the door, On the bed inside the Captain's Quarters, beyond the door, Note: Message is recorded in your voice log but there's nothing of use for your databank, Inside Wreck 4. fixed collision in captains quarters you can now pick up the aurora poster, fixed exterior secrets and dangers. ", - Split oxy alerts into two to mitigate interrupting crucial dialog, turned material re-import back on and used auto generated unity material instead on koosh decorations. Giant social creatures, often seen traveling in small pods. I imagine she's not gone a week in her life without a physical altercation, and she's itching for a fight. Chief, get off the radio and put on your helmet. fixed scanning of teleporter in lava base from the outside, Fixed culling issues in lava You brought us to this sodden planet. Extreme weather conditions and a lack of resources caused tension among the group, forcing them to leave the habitat and set up a new one in the Jellyshroom Cave. I hoped maybe Bart had swum clear. Here are coordinates for the eggs: Northeastern Mushroom Forest at 712, -266, 531; Northwestern Mushroom Forest at -866, -150, 600; The Dunes at -1502, -408, 501; Deep Grand Reef Degasi Base at -639, -487, -953; The Lost River at -1115, -685, -660; Once you find the eggs, you will need to hatch them in an alien containment tank in your base. Use the drill arm (You'll have to make that, too) to kill nearby crabsquids, hope you don't get too close to the warpers, dash in and get the loot (Cuddlefish egg, orange tablet, PDAs), hightail it out of there. Report DMCA Overview are friendly. atmosphere volumes, removed ocean water from mountains save, fixed floating entity spawns in BART: If money makes the hierarchy, why is Marguerit making the decisions? BART: It's not even scratched. anything. She was right about these caves. under terrain, fixed collision gap in Ramp Hallway in gun, Fixed Prawn suit stuck bug in You want to go DEEPER?! Safe Shallows - 0 0 0 Grassy Plateau - 362 -90 21 Crash Zone - 453 -13 -180 sample mesh, force refresh Spherical Harmonics of BaseInterior Skies, fix for no sound in generator room on aurora, turned off material auto-import on kooshchunk mesh, "- remove odd drips from acidBrine FX on seamoth and exo, - reduce intensity of seamothHeat overlay FX. Show build watermark only in main menu and loading screen. I'm going deeper, I'm gonna find what shot us down, and I'm going to tear its damn heart out. Click on the clip mapping tab and then "rebuild all" that will fix it. And all the while be hoping old age gets me before the seamonsters do. constructable bounds to the BaseCorridorCaps so they can't clip their colliders into things. Fixed hero peeper not having enzyme trail after being serialized-deserialized.
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